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karl
1 Followers
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1 Following
https://www.hexaquo.at/
Joined on
2020-11-17
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karl
pushed to
main
at
mgs/gedeng
2021-03-15 16:25:51 +01:00
b778751254
More tests and corresponding fixes
84846a5619
Add erase by swap
49b158dafe
Some const correctness fixes
560abcb201
Add as_array
2b62e37ccd
Fix resize() with non-default constructor + test
Compare 7 commits »
karl
pushed to
main
at
mgs/gedeng
2021-03-13 18:09:55 +01:00
bbb64dd8b7
Add memory reallocation if needed
karl
pushed to
main
at
mgs/gedeng
2021-03-05 15:33:47 +01:00
b0f8a9970f
Add some comments and TODOs
d313d0ce63
Add unit tests instead of main; more implementations
2efd3407ac
Basic implementation aside from resizing done
Compare 3 commits »
karl
pushed to
main
at
mgs/gedeng
2021-03-04 19:41:30 +01:00
d0a7f73512
Restructure to SCons with empty Vector lib
c10e35d940
Initial commit
karl
created repository
mgs/gedeng
2021-03-04 19:40:40 +01:00
karl
released
MGA: ALGO+EZG Submission
at
mgs/ecsgame
2021-01-18 19:21:18 +01:00
karl
pushed to
master
at
mgs/ecsgame
2021-01-18 19:12:20 +01:00
1989ff4cc2
Update README
08646911ba
Add benchmark code in main (commented out)
a3233d90c7
Hotfix for memory leak
3c2db2dc2c
Update README
6859c8b200
Hotfix for memory leak
Compare 5 commits »
karl
pushed to
master
at
mgs/ecsgame
2021-01-18 19:02:03 +01:00
3c2db2dc2c
Update README
6859c8b200
Hotfix for memory leak
Compare 2 commits »
karl
pushed to
master
at
mgs/ecsgame
2021-01-16 22:35:41 +01:00
1649af9943
Add flag for non-colliding objects
6801208905
Some cleanup and comments
Compare 2 commits »
karl
pushed to
main
at
mgs/kdtree
2021-01-16 22:21:52 +01:00
72df366761
Points hold multiple Triangles; fix recursive intersection
karl
pushed to
master
at
mgs/ecsgame
2021-01-16 22:14:25 +01:00
27dcc00e68
Add global collision point output
karl
pushed to
master
at
mgs/ecsgame
2021-01-16 19:34:05 +01:00
68e8bf8153
Add optimizations for working intersect_ray_recurse approach
karl
pushed to
master
at
mgs/ecsgame
2021-01-16 19:17:15 +01:00
59d9311cc8
Rewrite intersect_ray_recurse
40dc7850a9
Add support for multiple triangles per Point
ba98ae3386
Minor kdtree fixes/workarounds
90b6769278
Add visual output for the collision
3504d878f8
Improve visuals for kdtree rendering
Compare 5 commits »
karl
pushed to
main
at
mgs/kdtree
2021-01-12 18:45:22 +01:00
21c0e9c609
Add KDTree::get_lines for visualizing the tree
7b8506d102
Fix typo in cross product calculation
Compare 2 commits »
karl
pushed to
master
at
mgs/ecsgame
2021-01-12 18:39:12 +01:00
af019d3318
Add kdtree -> Lines conversion
7cbaaf84f7
Fix typo in cross product
418b344dbe
Add simple line drawing component + renderer
Compare 3 commits »
karl
pushed to
master
at
mgs/ecsgame
2021-01-02 16:52:09 +01:00
fc880b397a
Add mouse direction getter for CollisionSystem
c2d733db22
Add mouse direction getter for CollisionSystem
Compare 2 commits »
karl
pushed to
master
at
mgs/ecsgame
2021-01-02 16:47:40 +01:00
c2d733db22
Add mouse direction getter for CollisionSystem
7cc6531928
Minor bugfixes in CollisionSystem
3bb071ae7b
Add prototype collision checking
87b54a1b41
Add kdtree and foundation of CollisionSystem
9c1417a8f9
Autoformat everything + minor include fixes
Compare 6 commits »
karl
pushed to
main
at
mgs/kdtree
2020-12-28 17:40:10 +01:00
bf96bbf26f
Some bugfixes and intersection test in Main
d36181393f
Add geometry as dependency to Makefile
d966beeb15
Change Triangle to hold Vectors, not Points
Compare 3 commits »
karl
pushed to
main
at
mgs/kdtree
2020-12-28 17:18:10 +01:00
6cb085dcd6
Implement Vector dot and cross product
karl
pushed to
main
at
mgs/kdtree
2020-12-28 17:09:31 +01:00
a1bae6dd5b
Implement ray-triangle-intersection; separate Vector and Point for this
97f8265014
Move geometry structs to own file
Compare 2 commits »
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