Add benchmark code in main (commented out)

This commit is contained in:
karl 2021-01-18 19:09:38 +01:00
parent a3233d90c7
commit 08646911ba

View File

@ -205,6 +205,20 @@ int main(int argc, char **argv) {
ring->assign<Material>(0.1, 0.9);
ring->get<Transform>()->set_origin(glm::vec3(-5.0f, 2.0f, 0.0f));
/* for (int i = 0; i < 20; i++) {
Entity *ring = world->create();
ring->assign<Transform>();
ring->assign<ObjMesh>(ObjMesh("Resources/ring.obj", ObjMesh::Settings()));
ring->assign<Texture>("Resources/Metal007_2K_Color.jpg", Texture::Settings(true),
false); ring->get<Texture>()->addNormalmap("Resources/Metal007_2K_Normal.jpg",
Texture::Settings(true));
ring->assign<Material>(0.1, 0.9);
ring->get<Transform>()->set_origin(
glm::vec3(((float)(rand() - RAND_MAX / 2) / (float)RAND_MAX) * 50.0,
((float)(rand() - RAND_MAX / 2) / (float)RAND_MAX) * 50.0,
((float)(rand() - RAND_MAX / 2) / (float)RAND_MAX) * 50.0));
} */
Entity *sun = world->create();
sun->assign<DirectionalLight>(glm::normalize(glm::vec3(1.0, 1.0, 1.0)));