70 Commits
Author SHA1 Message Date
karl e77dccb742 Update README with SPG stuff 2021-06-22 11:30:30 +02:00
karl 34b7ddfbfb Cleanup and complete keybindings 2021-06-22 11:23:50 +02:00
karl 5477388869 Remove duplicate shaders 2021-06-21 23:36:05 +02:00
karl 140d85470d Cleanup in VSM code 2021-06-21 23:34:18 +02:00
karl a1f8df808b Add Marching Cubes geometry to full-demo 2021-06-14 18:44:32 +02:00
karl 332d1952e0 Add interactive setting of tessellation factor 2021-05-30 20:42:45 +02:00
karl 4cf0dc230b Add heightmap and apply it in tessellation shader 2021-05-30 20:33:10 +02:00
karl 41154580f2 Log framerate 2021-05-30 20:07:57 +02:00
karl 8162ca201e Tessellation on the quad mesh works! 2021-05-30 20:02:12 +02:00
karl 3b97346ea7 Basic setup for tessellation: mesh rendering 2021-05-30 19:50:31 +02:00
karl 95f246bbd2 Preparations for tessellation: new demo + wireframe + new Shader types 2021-05-30 19:38:36 +02:00
karl 163d413f9c Minor lighting improvements 2021-05-23 20:39:10 +02:00
karl da460af0b1 Fix bug in VSM texture 2021-05-23 20:09:21 +02:00
karl 8c5b04ad97 Minor cleanup for shadows 2021-05-23 19:34:41 +02:00
karl b4e0cefbe7 Light bleeding improvement 2021-05-22 16:02:39 +02:00
karl 2a661daf3e Add some more objects for shadow testing 2021-05-21 23:47:03 +02:00
karl 3dcfc89b52 Add basis for variance shadow mapping 2021-05-21 22:38:40 +02:00
karl 88611815e1 Some bugfixes for the shadows
They work well now!
2021-05-21 20:22:20 +02:00
karl 3c35a730f5 Add basic setup for shadow rendering
adapted from the previous ECS project. working to some extent, but far from ideal
2021-05-20 00:15:58 +02:00
karl eea0c57e7c Add multiple particle textures and more variety to types 2021-05-09 23:32:41 +02:00
karl 7c469c9c3c Fix bug in time handling in Particle Update shader 2021-05-09 23:04:41 +02:00
karl 616be9e5fc Fix bug in particle positioning 2021-05-09 20:00:04 +02:00
karl a44e38afa3 Add basic collision detection for particle origin placement 2021-05-09 19:47:44 +02:00
karl 5637868200 Add draft for multiple particle types
The type was changed from int to float, because comparing the int to values (e.g. type == 1) never returned true...
2021-05-08 19:03:29 +02:00
karl 5016ee49d1 Make ground mesh, improve particles 2021-05-08 17:52:33 +02:00
karl 82fae245a1 Add camera movement with keyboard & mouse 2021-05-08 17:27:16 +02:00
karl 5ffbe94816 Add Particle Demo 2021-05-08 13:20:11 +02:00
karl 2d0e856124 Particles are functional! 2021-05-08 13:19:58 +02:00
karl f8d5b98574 I see particles 2021-05-08 13:11:20 +02:00
karl c3796e7b55 Add basic Particle setup
Compiles, but doesn't work
2021-05-08 00:13:27 +02:00
karl 2aed98d688 Some refactoring and better usage of text 2021-05-04 12:22:23 +02:00
karl 10138d5fd8 Add draft for text rendering 2021-05-04 12:07:56 +02:00
karl 307d000253 Rename String::get_length 2021-05-04 11:44:54 +02:00
karl 482116018f Add Parallax Demo + some bugfixes
The initialization order in the Application was wrong, so some code has been moved from run to the constructor.
2021-05-03 22:23:15 +02:00
karl 3dacb0c095 Add ability for client to override fixed and dynamic update 2021-05-03 21:33:38 +02:00
karl ff576182c4 Make Application create a GLFW Window 2021-04-30 22:40:42 +02:00
karl 05a4fde2e7 Increase column width in clang-format 2021-04-30 22:40:27 +02:00
karl 8b456f8d42 Add everything from the SPG project 2021-04-30 21:45:32 +02:00
karl a0e1bf8592 Add game loop to Application
Implements fixed and variable time steps.

Might be a moved to a separate class later.
2021-04-30 10:23:59 +02:00
karl eea3560b35 Add Time helper class 2021-04-30 10:23:37 +02:00
karl 1bb02f8e18 Fix missing public keywords 2021-04-11 23:23:04 +02:00
karl fd20de9dcc Minor improvements + usage description in NavMesh 2021-04-05 15:13:06 +02:00
karl 90d8b0479d Add basic pathfinding API
This should cover all requirements from the assignment, but a more specific use case will be added later.
2021-03-31 14:49:25 +02:00
karl 1c9b58207e Remove old unimplemented logger function 2021-03-20 17:52:14 +01:00
karl 7aad3585fa Rename to Gedeng in README 2021-03-20 17:43:50 +01:00
karl d3d259897d Minor improvements to SConstruct and README 2021-03-20 17:39:41 +01:00
karl c4a9ee1fab Cleanup SConstruct 2021-03-20 17:05:33 +01:00
karl fb29ca07d5 Add logging using spdlog 2021-03-20 16:55:43 +01:00
karl a626a4bca0 Add (optional) main function to library 2021-03-20 16:07:07 +01:00
karl 5d64b4c239 Add test application; fix linking issues with it 2021-03-20 15:54:33 +01:00
karl 59b432abc7 Name to 'Gedeng', restructure + namespaces 2021-03-20 14:51:45 +01:00
karl b9dfd40089 Actually use the library in the test binaries 2021-03-20 14:02:35 +01:00
karl ce448f06de Adapt README 2021-03-16 15:11:03 +01:00
karl 2c00b9b2e0 Add very basic Logger implementation 2021-03-16 15:09:30 +01:00
karl 081063be69 Add *.os rule to gitignore 2021-03-16 15:09:15 +01:00
karl 06d11d2c0d Add custom String class
from ACIC
2021-03-16 15:05:39 +01:00
karl bb85fab65f Restructure to engine library with test executables 2021-03-16 14:55:54 +01:00
karl b778751254 More tests and corresponding fixes
especially related to destructor calls
2021-03-15 16:25:02 +01:00
karl 84846a5619 Add erase by swap 2021-03-15 14:22:04 +01:00
karl 49b158dafe Some const correctness fixes 2021-03-15 14:14:21 +01:00
karl 560abcb201 Add as_array 2021-03-15 14:12:22 +01:00
karl 2b62e37ccd Fix resize() with non-default constructor + test 2021-03-15 14:08:05 +01:00
karl 3365d5986b Enable all warnings and fix a few 2021-03-15 13:50:07 +01:00
karl d1fd4eb017 Add test and fix for non-default constructor 2021-03-15 13:43:48 +01:00
karl bbb64dd8b7 Add memory reallocation if needed
Not 100% happy with the functions yet, but this works.
2021-03-13 18:09:11 +01:00
karl b0f8a9970f Add some comments and TODOs 2021-03-05 15:33:41 +01:00
karl d313d0ce63 Add unit tests instead of main; more implementations 2021-03-05 15:25:09 +01:00
karl 2efd3407ac Basic implementation aside from resizing done 2021-03-05 14:14:27 +01:00
karl d0a7f73512 Restructure to SCons with empty Vector lib 2021-03-04 19:37:40 +01:00
karl c10e35d940 Initial commit 2021-03-04 19:13:44 +01:00