ecsgame/ECS/Components/PathMove.h
karl d6effd66f6 Finish basic spline movement
The speed isn't chosen correctly yet, but the basic movement along the spline is functional!

There are opportunities for a performance increase: Some calculations which we currently do every frame, are actually only necessary once we choose a new point for moving towards.
2020-09-28 18:14:20 +02:00

24 lines
439 B
C++

#ifndef __PATHMOVE_H__
#define __PATHMOVE_H__
#include <glm/glm.hpp>
#include <vector>
struct PathMove {
struct Path {
Path(std::vector<glm::vec3> points) : points(points) {}
std::vector<glm::vec3> points;
};
PathMove(double speed, Path path) : speed(speed), path(path) {}
double speed;
Path path;
int current_point_index = 0;
float time_passed = 0.0;
};
#endif // __PATHMOVE_H__