The speed isn't chosen correctly yet, but the basic movement along the spline is functional! There are opportunities for a performance increase: Some calculations which we currently do every frame, are actually only necessary once we choose a new point for moving towards.
ECSGame
C++ ECS OpenGL game demo.
Building requires OpenGL 3.2+, GLFW, GLM and GLAD.
Some code adapted from Joey de Vries' (https://twitter.com/JoeyDeVriez) tutorials at https://learnopengl.com/About licensed under https://creativecommons.org/licenses/by-nc/4.0/.
OBJ-Loader from https://github.com/Bly7/OBJ-Loader.
ECS library from https://github.com/redxdev/ECS.
Image loader from https://github.com/nothings/stb/blob/master/stb_image.h.
Description
MGS: ALGO+EZG Submission
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