mathias
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55960e5fab
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Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
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2020-02-02 16:33:06 +01:00 |
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mathias
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1d09b7b242
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Audio for menu
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2020-02-02 16:32:42 +01:00 |
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mathias
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674fea7203
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Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
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2020-02-02 16:25:32 +01:00 |
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mathias
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1f6e72fb74
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Humanhead added, forces for all heads reduced
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2020-02-02 16:23:53 +01:00 |
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mathias
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22b953d1f4
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Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
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2020-02-02 16:14:23 +01:00 |
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mathias
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61d71ea4db
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CHICKEN IN.
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2020-02-02 16:13:11 +01:00 |
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mathias
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2ebc50625f
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Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
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2020-02-02 16:00:37 +01:00 |
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mathias
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5a3e52270e
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Bullhead playing animation
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2020-02-02 15:59:50 +01:00 |
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mathias
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01b33b3ae4
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BullHead
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2020-02-02 15:57:10 +01:00 |
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mathias
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8fb80a3e83
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Added into BodypartLoader
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2020-02-02 15:28:02 +01:00 |
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mathias
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2e18e9e193
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Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
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2020-02-02 15:27:26 +01:00 |
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mathias
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d3acd8c09c
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Horseleg inclueded
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2020-02-02 15:26:02 +01:00 |
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mathias
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2d08ddc8c1
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Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
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2020-02-02 14:27:38 +01:00 |
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mathias
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50e582f6d3
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Shapes
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2020-02-02 14:26:35 +01:00 |
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mathias
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84a4d375ca
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Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
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2020-02-02 13:06:26 +01:00 |
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mathias
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71efbbdf93
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Head can be included, prints out
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2020-02-02 13:06:02 +01:00 |
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mathias
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dda48bf22f
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Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
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2020-02-02 13:00:10 +01:00 |
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mathias
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d278bf5552
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Fixes and blue light instead of red
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2020-02-02 12:59:47 +01:00 |
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mathias
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9defb29c04
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Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
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2020-02-02 12:52:18 +01:00 |
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mathias
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37669f141f
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Added a true testing scene and applied more rolly tolly :()
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2020-02-02 12:51:45 +01:00 |
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mathias
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c0074f7141
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Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
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2020-02-02 11:28:29 +01:00 |
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mathias
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c3e127aa7c
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New gravity and impulses for the torso.
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2020-02-02 11:27:37 +01:00 |
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mathias
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ba8689916b
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Changed the rotations in loading screen and ingame. First implementation for rolly tolly toy.
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2020-02-02 10:28:45 +01:00 |
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mathias
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f0383109f4
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Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
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2020-02-01 19:18:06 +01:00 |
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mathias
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c487a51b9a
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Fixed the attachment-points. Added human legs to dictionary.
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2020-02-01 19:16:45 +01:00 |
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mathias
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2ededa4069
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Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
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2020-02-01 18:13:31 +01:00 |
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mathias
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c1be55e64f
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Foot limbs corrected
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2020-02-01 18:13:17 +01:00 |
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mathias
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c803198bfc
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Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
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2020-02-01 16:31:55 +01:00 |
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mathias
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5b84587572
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Can now rotate the limbs
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2020-02-01 16:29:58 +01:00 |
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mathias
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dce77ae12d
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Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
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2020-02-01 16:02:13 +01:00 |
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mathias
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a85cccd56e
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Fixed error in testint.tscn
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2020-02-01 16:01:59 +01:00 |
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mathias
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1aa49db766
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Removed old BodyBase (Torso)
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2020-02-01 12:04:40 +01:00 |
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mathias
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6b23bb8af8
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Added collision-areas to the AttachmentPoints. Restructured the testing scene with new torso.
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2020-02-01 12:02:39 +01:00 |
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mathias
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7e7cffab61
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Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
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2020-02-01 11:31:46 +01:00 |
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mathias
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db62843e0f
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Added BodyBase class with specific points for attachments
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2020-02-01 11:31:24 +01:00 |
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