Horseleg inclueded
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31
BodyParts/HorseLeg.gd
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31
BodyParts/HorseLeg.gd
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extends PushingBodyPart
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onready var anim = get_node("Mesh/AnimationPlayer")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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func _is_animation_playing():
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return anim.is_playing()
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func action():
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anim.play("ArmatureAction")
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# Apply a slight counter force
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var offset = transform.basis.xform(Vector3.ZERO) #transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.5
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var direction = -(base.transform.basis.y - base.transform.basis.z).normalized() * 0.5
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base.apply_impulse(offset, direction)
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func push(body):
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# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
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var offset = transform.basis.xform(Vector3.ZERO) #transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.5
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var direction = (base.transform.basis.y - base.transform.basis.z).normalized() * 19.0
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base.apply_impulse(offset, direction)
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49
BodyParts/HorseLeg.tscn
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BodyParts/HorseLeg.tscn
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://3D Input/Fertige GLBs/Bein_Pferd.glb" type="PackedScene" id=1]
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[ext_resource path="res://BodyParts/PushingBodyPart.tscn" type="PackedScene" id=2]
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[ext_resource path="res://3D Input/pferdtextur.png" type="Texture" id=3]
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[ext_resource path="res://BodyParts/HorseLeg.gd" type="Script" id=4]
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[sub_resource type="BoxShape" id=2]
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extents = Vector3( 0.452502, 2.45458, 0.822059 )
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[sub_resource type="SphereShape" id=3]
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radius = 0.195173
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[sub_resource type="SpatialMaterial" id=1]
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albedo_texture = ExtResource( 3 )
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[node name="HorseLeg" instance=ExtResource( 2 )]
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transform = Transform( -1, -3.89414e-07, -1.70218e-14, 0, -4.37114e-08, 1, -3.89414e-07, 1, 4.37114e-08, -0.194821, -0.336704, 1.57652 )
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script = ExtResource( 4 )
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[node name="PartCollider" parent="." index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.35601e-06, -3.54662, -8.9407e-08 )
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shape = SubResource( 2 )
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[node name="TouchArea" parent="." index="1"]
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transform = Transform( -2.11393, -0.0496973, -0.00818296, 0.0470731, -1.82726, -1.06308, 0.017914, -1.06296, 1.82785, -0.011488, -5.48132, 0.244033 )
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[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
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transform = Transform( 1, 0, -1.86265e-09, 1.86265e-09, 1, 0, 0, -2.98023e-08, 1, 0, 0, 0 )
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shape = SubResource( 3 )
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[node name="Mesh" parent="." index="4" instance=ExtResource( 1 )]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -7, 0 )
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[node name="Skeleton" parent="Mesh/Armature" index="0"]
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bones/2/bound_children = [ NodePath("BoneAttachment") ]
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[node name="Cube" parent="Mesh/Armature/Skeleton" index="0"]
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transform = Transform( 1, -2.84217e-14, -3.55271e-15, -2.84217e-14, 1, 0, 0, 0, 1, 0, 0, 0 )
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material/0 = SubResource( 1 )
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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transform = Transform( -0.999716, -0.0235028, -0.00386987, -0.0209347, 0.789477, 0.613423, -0.011362, 0.61333, -0.789745, -0.00543287, 1.86361, 0.173834 )
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bone_name = "bone_2"
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[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
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remote_path = NodePath("../../../../../TouchArea")
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[editable path="Mesh"]
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