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ef7529332f
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classes for key and keycard to be able to add items depending on class
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2020-01-28 15:35:08 +01:00 |
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b7a53651bb
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Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
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2020-01-28 15:01:14 +01:00 |
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9e1ae38836
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Finish labyrinth + win area
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2020-01-28 15:00:59 +01:00 |
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a71a637c16
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keycards and keys are per default collectible
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2020-01-28 14:54:08 +01:00 |
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c84c4bf370
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Finish Labyrinth workflow
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2020-01-28 14:37:17 +01:00 |
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844091a464
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Add tree / tentacle things and environment mesh
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2020-01-28 14:36:25 +01:00 |
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6cacaf6a2e
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#55 /spend 1h
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2020-01-28 14:34:07 +01:00 |
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ab28e19b8a
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Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
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2020-01-28 11:57:50 +01:00 |
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aa27e11bb8
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New ground stuff
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2020-01-28 11:52:22 +01:00 |
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f53784c746
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preload workers
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2020-01-28 11:47:16 +01:00 |
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c412c91f4f
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Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
# Conflicts:
# Level/OutsideWorld.tscn
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2020-01-28 11:42:21 +01:00 |
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e637a76e78
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new nav paths for worker spawner
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2020-01-28 11:26:37 +01:00 |
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76d2c77a29
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Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
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2020-01-28 11:21:53 +01:00 |
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SlightlyObscure
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52ebb1bc24
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now with 12% more walls
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2020-01-28 00:14:27 +01:00 |
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a8d78f70fe
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Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
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2020-01-27 18:04:49 +01:00 |
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1984c3c6b8
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Add street mesh (not done yet)
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2020-01-27 18:04:32 +01:00 |
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Leon Palluch
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6ebab1cdfa
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Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
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2020-01-27 17:52:53 +01:00 |
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Leon Palluch
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dd8ef49694
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walls walls walls
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2020-01-27 17:52:40 +01:00 |
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88a9cb49b5
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Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
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2020-01-27 17:25:42 +01:00 |
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780006100e
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Add new building meshes
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2020-01-27 17:25:30 +01:00 |
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5638977ac8
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Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
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2020-01-27 17:15:55 +01:00 |
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e39d7e42fb
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#31 so far...
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2020-01-27 17:15:22 +01:00 |
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Leon Palluch
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47b17b65c3
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Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
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2020-01-27 16:44:21 +01:00 |
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Leon Palluch
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af6ba98abf
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added model for lvl2 keycard
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2020-01-27 16:44:17 +01:00 |
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2779be0e0e
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#31
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2020-01-27 16:41:33 +01:00 |
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d79735da24
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Add labyrinth music
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2020-01-27 16:00:58 +01:00 |
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Leon Palluch
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7322407c1c
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fucking mikey 2.0
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2020-01-27 15:19:07 +01:00 |
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Leon Palluch
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14a7c3023a
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fucking mikey
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2020-01-27 15:13:09 +01:00 |
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Leon Palluch
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f63312c755
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added secret door to factory
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2020-01-27 15:10:18 +01:00 |
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73515e0454
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cock sound only outside
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2020-01-27 14:56:54 +01:00 |
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24baf9b6b8
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Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
# Conflicts:
# Level/InFactory.tscn
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2020-01-27 14:51:17 +01:00 |
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a47e2d143e
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cock sounds only outside
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2020-01-27 14:50:14 +01:00 |
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1c79e4cfad
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Add factory music (reacts to lever machine start)
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2020-01-27 14:46:52 +01:00 |
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Leon Palluch
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791094c0a7
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mergy merge
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2020-01-27 14:31:25 +01:00 |
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Leon Palluch
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7140a5b06a
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factory room statue
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2020-01-27 14:19:00 +01:00 |
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350127b797
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Use buses for true/masked volume shifting
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2020-01-27 12:32:04 +01:00 |
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Ententerminator
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00ec79dd53
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merged
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2020-01-27 00:03:25 +01:00 |
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Ententerminator
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c8155d3080
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daytime visuals added
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2020-01-26 23:57:12 +01:00 |
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8b4f5684b4
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Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
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2020-01-26 22:31:56 +01:00 |
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2603ee53a0
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workers running toward factory
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2020-01-26 22:31:35 +01:00 |
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Ententerminator
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cf49452467
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merge
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2020-01-26 19:26:04 +01:00 |
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Ententerminator
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2d83aa8aaa
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particle effects for key/keycards
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2020-01-26 19:25:50 +01:00 |
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2d46eebba6
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improved door
more Meldewesen
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2020-01-26 18:48:00 +01:00 |
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57ba4a261d
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Visibility cone changes color depending on status
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2020-01-26 18:33:03 +01:00 |
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b82e328a49
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use Worker instead of Meldewesen
#31
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2020-01-26 16:31:20 +01:00 |
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c110377413
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factory doors and enter/leaving building areas
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2020-01-26 16:08:54 +01:00 |
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a0a53d9c05
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WorkerSpawner #42
TODO: custom worker npc and nagivation
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2020-01-26 16:06:52 +01:00 |
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86707a4c70
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added building blocks for door walls
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2020-01-26 16:05:48 +01:00 |
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5f4bb0ffa4
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Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
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2020-01-26 00:52:44 +01:00 |
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153a478e2d
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Fix potential issues when taking pills inside labyrinth corridor
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2020-01-26 00:51:41 +01:00 |
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