211 Commits

Author SHA1 Message Date
d79735da24 Add labyrinth music 2020-01-27 16:00:58 +01:00
Leon Palluch
c0221a8259 fixed player ray cast 2020-01-27 15:21:49 +01:00
Leon Palluch
7322407c1c fucking mikey 2.0 2020-01-27 15:19:07 +01:00
Leon Palluch
14a7c3023a fucking mikey 2020-01-27 15:13:09 +01:00
Leon Palluch
f63312c755 added secret door to factory 2020-01-27 15:10:18 +01:00
73515e0454 cock sound only outside 2020-01-27 14:56:54 +01:00
24baf9b6b8 Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
# Conflicts:
#	Level/InFactory.tscn
2020-01-27 14:51:17 +01:00
a47e2d143e cock sounds only outside 2020-01-27 14:50:14 +01:00
1c79e4cfad Add factory music (reacts to lever machine start) 2020-01-27 14:46:52 +01:00
Leon Palluch
791094c0a7 mergy merge 2020-01-27 14:31:25 +01:00
Leon Palluch
7140a5b06a factory room statue 2020-01-27 14:19:00 +01:00
de25f8f89a Add factory music files 2020-01-27 13:42:50 +01:00
d8658e4b09 Use preloaded audio clips in Meldewesen 2020-01-27 12:32:32 +01:00
350127b797 Use buses for true/masked volume shifting 2020-01-27 12:32:04 +01:00
1300f03230 Make workers smaller and thus less intimidating 2020-01-27 11:49:03 +01:00
f2403d6f28 Add new worker meshes 2020-01-27 11:23:23 +01:00
c656c8a947 Add new meldewesen meshes 2020-01-27 11:18:49 +01:00
a51eec71b1 Fix window scaling not being applied on viewport 2020-01-27 00:41:16 +01:00
Ententerminator
00ec79dd53 merged 2020-01-27 00:03:25 +01:00
Ententerminator
c8155d3080 daytime visuals added 2020-01-26 23:57:12 +01:00
8b4f5684b4 Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-26 22:31:56 +01:00
5e74ac4d23 yield! 2020-01-26 22:31:48 +01:00
2603ee53a0 workers running toward factory 2020-01-26 22:31:35 +01:00
113c2eca4d yield! 2020-01-26 22:30:39 +01:00
82b095d53f Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-26 21:02:27 +01:00
ea4a1b6303 Add new character models
Simplistic things but they would work (without animations)
2020-01-26 21:01:56 +01:00
Ententerminator
cf49452467 merge 2020-01-26 19:26:04 +01:00
Ententerminator
2d83aa8aaa particle effects for key/keycards 2020-01-26 19:25:50 +01:00
2d46eebba6 improved door
more Meldewesen
2020-01-26 18:48:00 +01:00
57ba4a261d Visibility cone changes color depending on status 2020-01-26 18:33:03 +01:00
2135ce6f4a Specific respawning/pill time behavior when player is in labyrinth 2020-01-26 18:32:44 +01:00
d8f6ba5979 Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-26 17:57:58 +01:00
872280d31f Move some movement logic from PathNavigator to NPC 2020-01-26 17:57:39 +01:00
ef95b4418a added report for submission 2020-01-26 17:14:19 +01:00
bfa4fa77f1 added day cycle restart sound 2020-01-26 16:45:25 +01:00
64d835e71d #31 2020-01-26 16:37:38 +01:00
8bc640e98c player was forced on a diet because he didn't fit anymore through doors 2020-01-26 16:32:57 +01:00
b82e328a49 use Worker instead of Meldewesen
#31
2020-01-26 16:31:20 +01:00
30e87cccf0 #42 2020-01-26 16:09:13 +01:00
c110377413 factory doors and enter/leaving building areas 2020-01-26 16:08:54 +01:00
a0a53d9c05 WorkerSpawner #42
TODO: custom worker npc and nagivation
2020-01-26 16:06:52 +01:00
86707a4c70 added building blocks for door walls 2020-01-26 16:05:48 +01:00
620b51ddca Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-26 01:01:09 +01:00
b126e6aaab fixed fontsize 2020-01-26 00:56:33 +01:00
5f4bb0ffa4 Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-26 00:52:44 +01:00
060d0e6081 Make player viewports render shadows 2020-01-26 00:52:03 +01:00
153a478e2d Fix potential issues when taking pills inside labyrinth corridor 2020-01-26 00:51:41 +01:00
588167dbae #43 #43 46 2020-01-26 00:48:08 +01:00
082ad8738a Add visuals to labyrinth 2020-01-26 00:13:53 +01:00
c015d898f8 Add Labyrinth + required assets
The labyrinth mostly works as intended, the only things missing are a
door and a keycard. Also the visuals need to be improved.
2020-01-25 23:19:23 +01:00