Fix window scaling not being applied on viewport

This commit is contained in:
karl 2020-01-27 00:41:16 +01:00
parent 00ec79dd53
commit a51eec71b1
3 changed files with 39 additions and 33 deletions

View File

@ -1,16 +1,17 @@
[gd_scene load_steps=22 format=2]
[gd_scene load_steps=23 format=2]
[ext_resource path="res://Characters/Player/Player.gd" type="Script" id=1]
[ext_resource path="res://Characters/Player/PillCameras.gd" type="Script" id=2]
[ext_resource path="res://Shaders/PillScreenRenderer.shader" type="Shader" id=3]
[ext_resource path="res://Shaders/FadeOut.shader" type="Shader" id=4]
[ext_resource path="res://Shaders/Masks/from_center.png" type="Texture" id=5]
[ext_resource path="res://Resources/Audio/dino-eat.wav" type="AudioStream" id=6]
[ext_resource path="res://Characters/Player/Footsteps.gd" type="Script" id=7]
[ext_resource path="res://Resources/Audio/Step.wav" type="AudioStream" id=8]
[ext_resource path="res://Characters/Player/UI/UI.tscn" type="PackedScene" id=9]
[ext_resource path="res://Characters/Player/PillTaker.gd" type="Script" id=10]
[ext_resource path="res://Level/Interactables/Pills/Pills.tscn" type="PackedScene" id=11]
[ext_resource path="res://Characters/Player/WindowSizeViewport.gd" type="Script" id=3]
[ext_resource path="res://Shaders/PillScreenRenderer.shader" type="Shader" id=4]
[ext_resource path="res://Shaders/FadeOut.shader" type="Shader" id=5]
[ext_resource path="res://Shaders/Masks/from_center.png" type="Texture" id=6]
[ext_resource path="res://Resources/Audio/dino-eat.wav" type="AudioStream" id=7]
[ext_resource path="res://Characters/Player/Footsteps.gd" type="Script" id=8]
[ext_resource path="res://Resources/Audio/Step.wav" type="AudioStream" id=9]
[ext_resource path="res://Characters/Player/UI/UI.tscn" type="PackedScene" id=10]
[ext_resource path="res://Characters/Player/PillTaker.gd" type="Script" id=11]
[ext_resource path="res://Level/Interactables/Pills/Pills.tscn" type="PackedScene" id=12]
[sub_resource type="ViewportTexture" id=1]
viewport_path = NodePath("Body/PillCameras/MaskedView")
@ -20,17 +21,17 @@ viewport_path = NodePath("Body/PillCameras/TrueView")
[sub_resource type="ShaderMaterial" id=3]
resource_local_to_scene = true
shader = ExtResource( 3 )
shader = ExtResource( 4 )
shader_param/mask_factor = 0.5
shader_param/true_view = SubResource( 2 )
shader_param/masked_view = SubResource( 1 )
[sub_resource type="ShaderMaterial" id=4]
shader = ExtResource( 4 )
shader = ExtResource( 5 )
shader_param/cutoff = 1.0
shader_param/smooth_size = 0.135
shader_param/color = null
shader_param/mask = ExtResource( 5 )
shader_param/mask = ExtResource( 6 )
[sub_resource type="CylinderShape" id=5]
@ -116,7 +117,7 @@ tracks/3/keys = {
"clips": [ {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource( 6 )
"stream": ExtResource( 7 )
} ],
"times": PoolRealArray( 0 )
}
@ -151,7 +152,7 @@ tracks/0/keys = {
}
[sub_resource type="AudioStreamRandomPitch" id=10]
audio_stream = ExtResource( 8 )
audio_stream = ExtResource( 9 )
random_pitch = 1.3
[node name="Player" type="KinematicBody" groups=[
@ -170,12 +171,11 @@ camera_nodepath = NodePath("Body/PillCameras")
[node name="Body" type="Spatial" parent="."]
[node name="PillCameras" type="Spatial" parent="Body"]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0461721, 1.84617, 0 )
script = ExtResource( 2 )
[node name="LookingAt" type="RayCast" parent="Body/PillCameras"]
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 0, 0 )
transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0 )
enabled = true
cast_to = Vector3( 0, 0, 2 )
@ -183,10 +183,10 @@ cast_to = Vector3( 0, 0, 2 )
current = true
[node name="TrueView" type="Viewport" parent="Body/PillCameras"]
size = Vector2( 1024, 600 )
render_target_update_mode = 3
audio_listener_enable_3d = true
shadow_atlas_size = 4
script = ExtResource( 3 )
[node name="TrueCamera" type="Camera" parent="Body/PillCameras/TrueView"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0461721, 1.84617, 0 )
@ -194,10 +194,10 @@ cull_mask = 2
current = true
[node name="MaskedView" type="Viewport" parent="Body/PillCameras"]
size = Vector2( 1024, 600 )
render_target_update_mode = 3
audio_listener_enable_3d = true
shadow_atlas_size = 4
script = ExtResource( 3 )
[node name="MaskedCamera" type="Camera" parent="Body/PillCameras/MaskedView"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0461721, 1.84617, 0 )
@ -255,10 +255,10 @@ anims/FadeOut = SubResource( 9 )
editor/display_folded = true
[node name="Chrum" type="AudioStreamPlayer3D" parent="Eating"]
stream = ExtResource( 6 )
stream = ExtResource( 7 )
[node name="Footsteps" type="Spatial" parent="."]
script = ExtResource( 7 )
script = ExtResource( 8 )
[node name="Footstep1" type="AudioStreamPlayer3D" parent="Footsteps"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1 )
@ -266,22 +266,14 @@ stream = SubResource( 10 )
unit_db = -25.0
pitch_scale = 1.5
[node name="HUD" parent="." instance=ExtResource( 9 )]
[node name="DayTimeVisual" parent="HUD" index="6"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -90.0
margin_top = -90.0
margin_right = 90.0
margin_bottom = 90.0
[node name="HUD" parent="." instance=ExtResource( 10 )]
[node name="PillTaker" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
script = ExtResource( 10 )
script = ExtResource( 11 )
[node name="Pills" parent="PillTaker" instance=ExtResource( 11 )]
transform = Transform( 0.1, 0, 0, 0, -4.37114e-009, 0.1, 0, -0.1, -4.37114e-009, 0, 0.7, 0 )
[node name="Pills" parent="PillTaker" instance=ExtResource( 12 )]
transform = Transform( 0.1, 0, 0, 0, -4.37114e-09, 0.1, 0, -0.1, -4.37114e-09, 0, 0.7, 0 )
visible = false
[editable path="HUD"]

View File

@ -0,0 +1,11 @@
extends Viewport
func _ready():
get_tree().get_root().connect("size_changed", self, "adapt_resolution")
adapt_resolution()
func adapt_resolution():
size = OS.window_size

View File

@ -74,6 +74,9 @@ Daytime="*res://Global/Daytime.gd"
[display]
window/size/width=1600
window/size/height=900
window/size/borderless=true
window/size/fullscreen=true
[input]