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350127b797
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Use buses for true/masked volume shifting
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2020-01-27 12:32:04 +01:00 |
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1300f03230
|
Make workers smaller and thus less intimidating
|
2020-01-27 11:49:03 +01:00 |
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f2403d6f28
|
Add new worker meshes
|
2020-01-27 11:23:23 +01:00 |
|
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c656c8a947
|
Add new meldewesen meshes
|
2020-01-27 11:18:49 +01:00 |
|
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a51eec71b1
|
Fix window scaling not being applied on viewport
|
2020-01-27 00:41:16 +01:00 |
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Ententerminator
|
00ec79dd53
|
merged
|
2020-01-27 00:03:25 +01:00 |
|
Ententerminator
|
c8155d3080
|
daytime visuals added
|
2020-01-26 23:57:12 +01:00 |
|
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8b4f5684b4
|
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
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2020-01-26 22:31:56 +01:00 |
|
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5e74ac4d23
|
yield!
|
2020-01-26 22:31:48 +01:00 |
|
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2603ee53a0
|
workers running toward factory
|
2020-01-26 22:31:35 +01:00 |
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113c2eca4d
|
yield!
|
2020-01-26 22:30:39 +01:00 |
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82b095d53f
|
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
|
2020-01-26 21:02:27 +01:00 |
|
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ea4a1b6303
|
Add new character models
Simplistic things but they would work (without animations)
|
2020-01-26 21:01:56 +01:00 |
|
Ententerminator
|
cf49452467
|
merge
|
2020-01-26 19:26:04 +01:00 |
|
Ententerminator
|
2d83aa8aaa
|
particle effects for key/keycards
|
2020-01-26 19:25:50 +01:00 |
|
|
2d46eebba6
|
improved door
more Meldewesen
|
2020-01-26 18:48:00 +01:00 |
|
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57ba4a261d
|
Visibility cone changes color depending on status
|
2020-01-26 18:33:03 +01:00 |
|
|
2135ce6f4a
|
Specific respawning/pill time behavior when player is in labyrinth
|
2020-01-26 18:32:44 +01:00 |
|
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d8f6ba5979
|
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
|
2020-01-26 17:57:58 +01:00 |
|
|
872280d31f
|
Move some movement logic from PathNavigator to NPC
|
2020-01-26 17:57:39 +01:00 |
|
|
ef95b4418a
|
added report for submission
|
2020-01-26 17:14:19 +01:00 |
|
|
bfa4fa77f1
|
added day cycle restart sound
|
2020-01-26 16:45:25 +01:00 |
|
|
64d835e71d
|
#31
|
2020-01-26 16:37:38 +01:00 |
|
|
8bc640e98c
|
player was forced on a diet because he didn't fit anymore through doors
|
2020-01-26 16:32:57 +01:00 |
|
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b82e328a49
|
use Worker instead of Meldewesen
#31
|
2020-01-26 16:31:20 +01:00 |
|
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30e87cccf0
|
#42
|
2020-01-26 16:09:13 +01:00 |
|
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c110377413
|
factory doors and enter/leaving building areas
|
2020-01-26 16:08:54 +01:00 |
|
|
a0a53d9c05
|
WorkerSpawner #42
TODO: custom worker npc and nagivation
|
2020-01-26 16:06:52 +01:00 |
|
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86707a4c70
|
added building blocks for door walls
|
2020-01-26 16:05:48 +01:00 |
|
|
620b51ddca
|
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
|
2020-01-26 01:01:09 +01:00 |
|
|
b126e6aaab
|
fixed fontsize
|
2020-01-26 00:56:33 +01:00 |
|
|
5f4bb0ffa4
|
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
|
2020-01-26 00:52:44 +01:00 |
|
|
060d0e6081
|
Make player viewports render shadows
|
2020-01-26 00:52:03 +01:00 |
|
|
153a478e2d
|
Fix potential issues when taking pills inside labyrinth corridor
|
2020-01-26 00:51:41 +01:00 |
|
|
588167dbae
|
#43 #43 46
|
2020-01-26 00:48:08 +01:00 |
|
|
082ad8738a
|
Add visuals to labyrinth
|
2020-01-26 00:13:53 +01:00 |
|
|
c015d898f8
|
Add Labyrinth + required assets
The labyrinth mostly works as intended, the only things missing are a
door and a keycard. Also the visuals need to be improved.
|
2020-01-25 23:19:23 +01:00 |
|
|
8e20b198b4
|
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
|
2020-01-25 19:29:27 +01:00 |
|
|
92efe2e488
|
#44 sounds, #43 react time
|
2020-01-25 19:28:52 +01:00 |
|
Ententerminator
|
f017b9781f
|
merge
|
2020-01-25 19:22:11 +01:00 |
|
Ententerminator
|
f21e5855b9
|
grobe daytime visuals graphics oder so
|
2020-01-25 19:21:28 +01:00 |
|
Leon Palluch
|
1317c73942
|
mmhh 1 wall for inside factory
|
2020-01-25 19:07:51 +01:00 |
|
|
468c574763
|
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
|
2020-01-25 17:25:06 +01:00 |
|
|
ff326379fb
|
only reset time if player is in save area, not loosing collected items
|
2020-01-25 17:21:50 +01:00 |
|
Ententerminator
|
5f8bf9013d
|
menuscreen perfection
|
2020-01-25 16:37:57 +01:00 |
|
|
7ecae0cc3d
|
event for respawning
|
2020-01-17 21:29:33 +01:00 |
|
|
2fcfaf4f49
|
#39
|
2020-01-17 20:56:36 +01:00 |
|
|
21b672f8f0
|
added crosshair and slightly improved font readability
|
2020-01-13 17:39:24 +01:00 |
|
|
3b1f933e3d
|
Fix pipe color delay
|
2020-01-08 16:02:04 +01:00 |
|
|
fc0eb63dc8
|
Fix issues with pill levels and collision
|
2020-01-08 11:37:26 +01:00 |
|