15 Commits

Author SHA1 Message Date
08204fe63a Rewrite bump mapping, expose uniforms to keyboard 2021-04-11 20:23:44 +02:00
a58aea923a Shader cleanup 2021-04-11 19:48:57 +02:00
ffd3807d0d Move quad mesh logic to separate class 2021-04-11 19:31:52 +02:00
71aa55acb6 Basic Bump Mapping works 2021-04-11 19:19:50 +02:00
5de6d88d37 Add Texture class and basis for MC texturing 2021-04-01 21:42:20 +02:00
7a3e5364e0 Add toggle-able Wireframe mode 2021-03-21 20:37:32 +01:00
3254144ff3 Make noise more helix-y 2021-03-21 20:31:14 +01:00
7b6a9c7b45 Add Input system for keyboard movement 2021-03-21 19:31:49 +01:00
fc4d263a21 Update README 2021-03-20 01:13:28 +01:00
37d2e4aabc Lots of cleanup 2021-03-20 01:11:39 +01:00
7227fef749 It works!
Lots of minor fixes
2021-03-19 23:54:24 +01:00
641d77d2db Some fixes (still not functional) 2021-03-19 19:42:35 +01:00
835520edb8 Basic structure there, but not functional 2021-03-19 18:27:00 +01:00
9ab7f3eed0 Basic project setup
the example from https://learnopengl.com/Advanced-OpenGL/Geometry-Shader is functional; built with SCons.
2021-03-16 19:53:16 +01:00
mgs
c11e2d3dfe Initial commit 2021-03-16 18:10:25 +01:00