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08204fe63a
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Rewrite bump mapping, expose uniforms to keyboard
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2021-04-11 20:23:44 +02:00 |
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a58aea923a
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Shader cleanup
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2021-04-11 19:48:57 +02:00 |
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ffd3807d0d
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Move quad mesh logic to separate class
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2021-04-11 19:31:52 +02:00 |
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71aa55acb6
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Basic Bump Mapping works
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2021-04-11 19:19:50 +02:00 |
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5de6d88d37
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Add Texture class and basis for MC texturing
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2021-04-01 21:42:20 +02:00 |
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7a3e5364e0
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Add toggle-able Wireframe mode
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2021-03-21 20:37:32 +01:00 |
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3254144ff3
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Make noise more helix-y
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2021-03-21 20:31:14 +01:00 |
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7b6a9c7b45
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Add Input system for keyboard movement
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2021-03-21 19:31:49 +01:00 |
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fc4d263a21
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Update README
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2021-03-20 01:13:28 +01:00 |
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37d2e4aabc
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Lots of cleanup
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2021-03-20 01:11:39 +01:00 |
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7227fef749
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It works!
Lots of minor fixes
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2021-03-19 23:54:24 +01:00 |
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641d77d2db
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Some fixes (still not functional)
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2021-03-19 19:42:35 +01:00 |
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835520edb8
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Basic structure there, but not functional
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2021-03-19 18:27:00 +01:00 |
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9ab7f3eed0
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Basic project setup
the example from https://learnopengl.com/Advanced-OpenGL/Geometry-Shader is functional; built with SCons.
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2021-03-16 19:53:16 +01:00 |
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mgs
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c11e2d3dfe
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Initial commit
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2021-03-16 18:10:25 +01:00 |
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