34 lines
675 B
C++
34 lines
675 B
C++
//
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// Created by karl on 03.01.20.
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//
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#ifndef ECSGAME_SHADER_H
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#define ECSGAME_SHADER_H
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#include <string>
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class Shader {
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public:
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// the program ID
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unsigned int ID;
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// constructor reads and builds the shader
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Shader(const char *vertexPath, const char *fragmentPath);
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// use/activate the shader
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void use();
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// utility uniform functions
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void setBool(const std::string &name, bool value) const;
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void setInt(const std::string &name, int value) const;
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void setFloat(const std::string &name, float value) const;
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private:
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static void checkCompileErrors(unsigned int shader, const std::string &type);
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};
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#endif //ECSGAME_SHADER_H
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