// // Created by karl on 03.01.20. // #ifndef ECSGAME_SHADER_H #define ECSGAME_SHADER_H #include class Shader { public: // the program ID unsigned int ID; // constructor reads and builds the shader Shader(const char *vertexPath, const char *fragmentPath); // use/activate the shader void use(); // utility uniform functions void setBool(const std::string &name, bool value) const; void setInt(const std::string &name, int value) const; void setFloat(const std::string &name, float value) const; private: static void checkCompileErrors(unsigned int shader, const std::string &type); }; #endif //ECSGAME_SHADER_H