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README.md
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README.md
@ -4,18 +4,7 @@
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C++ ECS OpenGL game demo.
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## Movement
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- Moving and panning: WASD and mouse
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- Switching between free-look and path-mode: P
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- Adding a path point: R
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- Changing speed in path-mode: W/S
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- Toggle anti-aliasing: Q
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## Building
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Building requires OpenGL 3.2+, GLFW, GLM and GLAD. CMake is used for compiling.
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## Credits
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Building requires OpenGL 3.2+, GLFW, GLM and GLAD.
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Some code adapted from Joey de Vries' (https://twitter.com/JoeyDeVriez) tutorials at https://learnopengl.com/About licensed under https://creativecommons.org/licenses/by-nc/4.0/.
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@ -129,8 +129,6 @@ class KDTree {
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result = current_result;
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}
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}
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delete[] current_result.c;
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}
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// Is the ray origin within the left or right child node bounding box?
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