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C++ ECS OpenGL game demo. C++ ECS OpenGL game demo.
## Movement Building requires OpenGL 3.2+, GLFW, GLM and GLAD.
- Moving and panning: WASD and mouse
- Switching between free-look and path-mode: P
- Adding a path point: R
- Changing speed in path-mode: W/S
- Toggle anti-aliasing: Q
## Building
Building requires OpenGL 3.2+, GLFW, GLM and GLAD. CMake is used for compiling.
## Credits
Some code adapted from Joey de Vries' (https://twitter.com/JoeyDeVriez) tutorials at https://learnopengl.com/About licensed under https://creativecommons.org/licenses/by-nc/4.0/. Some code adapted from Joey de Vries' (https://twitter.com/JoeyDeVriez) tutorials at https://learnopengl.com/About licensed under https://creativecommons.org/licenses/by-nc/4.0/.

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@ -129,8 +129,6 @@ class KDTree {
result = current_result; result = current_result;
} }
} }
delete[] current_result.c;
} }
// Is the ray origin within the left or right child node bounding box? // Is the ray origin within the left or right child node bounding box?