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be9f178780
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Minor cleanup in LOD system
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2020-01-15 12:15:02 +01:00 |
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c1c62a9b94
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Basic LOD system
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2020-01-15 12:06:20 +01:00 |
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a043847bad
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Basic (non-sorted) transparent rendering and cleanup in RenderSystem
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2020-01-15 00:22:39 +01:00 |
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cbb0dc1164
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Texture!
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2020-01-14 13:14:33 +01:00 |
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1824b0c38c
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Correctly render mesh from obj
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2020-01-14 12:53:31 +01:00 |
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65f0e3367b
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Fix unintuitive movement (random stopping)
Instead of completely stopping on key release, only that specific
movement is stopped
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2020-01-07 22:19:15 +01:00 |
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8c6a1d7834
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Cleanup: Moving things where they belong
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2020-01-07 22:13:47 +01:00 |
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b514cd38a7
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Movement is functional!
There is a small bug that can occur, seems like gimbal lock or something
like that. Only rarely though (close to coordinate origin?)
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2020-01-07 22:07:38 +01:00 |
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0908a39aa5
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Mouse look works properly when stationary
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2020-01-07 21:38:26 +01:00 |
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a262b60def
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Mostly functional mouse look
Walking doesn't take it into account though...
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2020-01-07 20:02:40 +01:00 |
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511b2da319
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A cube is rendered with the new system!
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2020-01-07 18:12:43 +01:00 |
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02b0f6a67a
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Nonfunctional new rendering
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2020-01-07 15:35:12 +01:00 |
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d99ca4c8d7
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Basic camera, mesh, rendering systems
Not used yet!
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2020-01-07 13:50:47 +01:00 |
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7675ddc3a4
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Add glm for vector math, used for position and movement
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2020-01-07 13:10:23 +01:00 |
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3529254a29
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Move all ECS stuff into their own files / dirs
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2020-01-04 18:25:47 +01:00 |
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0d9f16939c
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Restructure files into directories for more clarity
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2020-01-04 18:19:18 +01:00 |
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