9 Commits

Author SHA1 Message Date
83936f66fb Use Tangents for correct normal calculation
The normal maps are looking good now!
2020-11-18 16:04:44 +01:00
4951ad3b04 Add normalmap support
Tangents are not yet used, so the normals are currently only correct for the ground.
2020-11-16 13:11:07 +01:00
6510f720cb Fix shadow acne 2020-10-27 21:26:00 +01:00
0254b81882 Implement basic shadows
Still shadow acne, but working in principle
2020-10-27 21:13:07 +01:00
d538ff64ec Add materials for diffuse + specular shading 2020-01-15 18:25:04 +01:00
a043847bad Basic (non-sorted) transparent rendering and cleanup in RenderSystem 2020-01-15 00:22:39 +01:00
cbb0dc1164 Texture! 2020-01-14 13:14:33 +01:00
02b0f6a67a Nonfunctional new rendering 2020-01-07 15:35:12 +01:00
a1ccd4e362 Colorful triangle with shaders loaded with new class! 2020-01-04 17:48:15 +01:00