ecsgame/Shaders/default-fragment.fs
2020-01-14 13:14:33 +01:00

11 lines
165 B
GLSL

#version 320 es
out mediump vec4 FragColor;
in mediump vec2 TexCoord;
uniform sampler2D ourTexture;
void main()
{
FragColor = texture(ourTexture, TexCoord);
}