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59e3132d6e
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Proper transparency via sorting + new test level
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2020-01-15 17:06:58 +01:00 |
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c1c62a9b94
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Basic LOD system
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2020-01-15 12:06:20 +01:00 |
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a043847bad
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Basic (non-sorted) transparent rendering and cleanup in RenderSystem
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2020-01-15 00:22:39 +01:00 |
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cbb0dc1164
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Texture!
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2020-01-14 13:14:33 +01:00 |
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704081dbc3
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Add image loader library
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2020-01-14 12:57:54 +01:00 |
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1824b0c38c
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Correctly render mesh from obj
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2020-01-14 12:53:31 +01:00 |
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0908a39aa5
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Mouse look works properly when stationary
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2020-01-07 21:38:26 +01:00 |
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a262b60def
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Mostly functional mouse look
Walking doesn't take it into account though...
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2020-01-07 20:02:40 +01:00 |
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02b0f6a67a
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Nonfunctional new rendering
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2020-01-07 15:35:12 +01:00 |
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d99ca4c8d7
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Basic camera, mesh, rendering systems
Not used yet!
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2020-01-07 13:50:47 +01:00 |
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7675ddc3a4
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Add glm for vector math, used for position and movement
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2020-01-07 13:10:23 +01:00 |
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3529254a29
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Move all ECS stuff into their own files / dirs
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2020-01-04 18:25:47 +01:00 |
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0d9f16939c
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Restructure files into directories for more clarity
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2020-01-04 18:19:18 +01:00 |
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a1ccd4e362
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Colorful triangle with shaders loaded with new class!
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2020-01-04 17:48:15 +01:00 |
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50e5a2b30c
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Tutorial code for modern OpenGL rendering
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2020-01-03 21:45:01 +01:00 |
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065c89e902
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Add ESC key callback for closing
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2019-12-13 13:50:02 +01:00 |
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dce2418762
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Add OpenGL and GLFW dependencies + example
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2019-12-13 13:40:41 +01:00 |
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8032f2efec
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Add basic project with gravity system test
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2019-12-13 13:26:18 +01:00 |
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