|
83936f66fb
|
Use Tangents for correct normal calculation
The normal maps are looking good now!
|
2020-11-18 16:04:44 +01:00 |
|
|
fd9317a5f5
|
Calculate tangents for ObjMesh
|
2020-11-18 15:30:31 +01:00 |
|
|
0254b81882
|
Implement basic shadows
Still shadow acne, but working in principle
|
2020-10-27 21:13:07 +01:00 |
|
|
d538ff64ec
|
Add materials for diffuse + specular shading
|
2020-01-15 18:25:04 +01:00 |
|
|
a043847bad
|
Basic (non-sorted) transparent rendering and cleanup in RenderSystem
|
2020-01-15 00:22:39 +01:00 |
|
|
cbb0dc1164
|
Texture!
|
2020-01-14 13:14:33 +01:00 |
|
|
511b2da319
|
A cube is rendered with the new system!
|
2020-01-07 18:12:43 +01:00 |
|
|
02b0f6a67a
|
Nonfunctional new rendering
|
2020-01-07 15:35:12 +01:00 |
|
|
a1ccd4e362
|
Colorful triangle with shaders loaded with new class!
|
2020-01-04 17:48:15 +01:00 |
|