ecsgame/Shaders/default-vertex.vs
2020-01-14 13:14:33 +01:00

16 lines
307 B
GLSL

#version 320 es
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 NORMAL;
layout (location = 2) in vec2 UV;
out vec2 TexCoord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
TexCoord = UV;
}