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0e8e98026c
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Add normal scale factor
+ some minor tweaks: higher shadowmap resolution and light rotate speed
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2020-11-18 16:48:30 +01:00 |
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83936f66fb
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Use Tangents for correct normal calculation
The normal maps are looking good now!
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2020-11-18 16:04:44 +01:00 |
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4951ad3b04
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Add normalmap support
Tangents are not yet used, so the normals are currently only correct for the ground.
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2020-11-16 13:11:07 +01:00 |
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6510f720cb
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Fix shadow acne
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2020-10-27 21:26:00 +01:00 |
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0254b81882
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Implement basic shadows
Still shadow acne, but working in principle
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2020-10-27 21:13:07 +01:00 |
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d538ff64ec
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Add materials for diffuse + specular shading
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2020-01-15 18:25:04 +01:00 |
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a043847bad
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Basic (non-sorted) transparent rendering and cleanup in RenderSystem
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2020-01-15 00:22:39 +01:00 |
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cbb0dc1164
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Texture!
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2020-01-14 13:14:33 +01:00 |
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02b0f6a67a
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Nonfunctional new rendering
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2020-01-07 15:35:12 +01:00 |
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a1ccd4e362
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Colorful triangle with shaders loaded with new class!
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2020-01-04 17:48:15 +01:00 |
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