074ec20e1b
Add interactive path editing
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The PathMovementSwitchSystem was repurposed to a general InteractivePathSystem for this. It handles switching and adding points, as both seem like sensible possibilities for such entities to have.
2020-10-03 18:05:55 +02:00
3fb23200fb
Add system to switch between path and manual movement
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This system automatically checks for entities with both movement methods, and activates/deactivates them when pressing P.
2020-10-03 17:44:52 +02:00
09897240d1
Add changing speed with W and S
2020-10-03 00:56:41 +02:00
2889a6fa8a
Make movement work with origin change
2020-10-02 22:47:10 +02:00
aef495a394
Add Quaternion interpolation
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glm made this quite easy!
2020-10-02 22:27:12 +02:00
9125e7a3cc
Add origin vector to Transform
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We need this in addition to the Matrix (which includes translation) - mainly for rotation, which should be around the translation, but not around the origin.
There may be some places left which need changes due to this - the line between the origin and translation isn't as clear yet as it should be.
2020-09-29 21:04:25 +02:00
0aa41b3d66
Basic structure for rotation
2020-09-29 17:56:07 +02:00
d6effd66f6
Finish basic spline movement
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The speed isn't chosen correctly yet, but the basic movement along the spline is functional!
There are opportunities for a performance increase: Some calculations which we currently do every frame, are actually only necessary once we choose a new point for moving towards.
2020-09-28 18:14:20 +02:00
8f3d3dc7bf
First steps towards Catmul-Rom spline path movement
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Lots of hardcoded stuff, but interpolation between two points is working and displayed.
2020-09-28 16:52:35 +02:00
f61d58a859
Change window title, add screenshot
2020-01-15 18:29:19 +01:00
d538ff64ec
Add materials for diffuse + specular shading
2020-01-15 18:25:04 +01:00
30b36bd9f8
Add basic sine animation component + system for it
2020-01-15 17:16:55 +01:00
59e3132d6e
Proper transparency via sorting + new test level
2020-01-15 17:06:58 +01:00
c1c62a9b94
Basic LOD system
2020-01-15 12:06:20 +01:00
a043847bad
Basic (non-sorted) transparent rendering and cleanup in RenderSystem
2020-01-15 00:22:39 +01:00
cbb0dc1164
Texture!
2020-01-14 13:14:33 +01:00
704081dbc3
Add image loader library
2020-01-14 12:57:54 +01:00
1824b0c38c
Correctly render mesh from obj
2020-01-14 12:53:31 +01:00
0908a39aa5
Mouse look works properly when stationary
2020-01-07 21:38:26 +01:00
a262b60def
Mostly functional mouse look
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Walking doesn't take it into account though...
2020-01-07 20:02:40 +01:00
02b0f6a67a
Nonfunctional new rendering
2020-01-07 15:35:12 +01:00
d99ca4c8d7
Basic camera, mesh, rendering systems
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Not used yet!
2020-01-07 13:50:47 +01:00
7675ddc3a4
Add glm for vector math, used for position and movement
2020-01-07 13:10:23 +01:00
3529254a29
Move all ECS stuff into their own files / dirs
2020-01-04 18:25:47 +01:00
0d9f16939c
Restructure files into directories for more clarity
2020-01-04 18:19:18 +01:00
a1ccd4e362
Colorful triangle with shaders loaded with new class!
2020-01-04 17:48:15 +01:00
50e5a2b30c
Tutorial code for modern OpenGL rendering
2020-01-03 21:45:01 +01:00
065c89e902
Add ESC key callback for closing
2019-12-13 13:50:02 +01:00
dce2418762
Add OpenGL and GLFW dependencies + example
2019-12-13 13:40:41 +01:00
8032f2efec
Add basic project with gravity system test
2019-12-13 13:26:18 +01:00