Add changing speed with W and S

This commit is contained in:
karl 2020-10-03 00:56:41 +02:00
parent 8138c506d9
commit 09897240d1
3 changed files with 16 additions and 10 deletions

View File

@ -24,6 +24,8 @@ struct PathMove {
float time_passed = 0.0; float time_passed = 0.0;
int current_point_index = 0; int current_point_index = 0;
int speed_addition = 0; // 0, -1 or 1 depending on whether the speed should stay, decrease or increase
Path path; Path path;
Views views; Views views;
}; };

View File

@ -58,17 +58,17 @@ class PathMoveSystem : public EntitySystem, public EventSubscriber<InputEvent> {
if (event.key == GLFW_KEY_W) { if (event.key == GLFW_KEY_W) {
myWorld->each<PathMove>([&](Entity *ent, ComponentHandle<PathMove> pathmove) { myWorld->each<PathMove>([&](Entity *ent, ComponentHandle<PathMove> pathmove) {
if (event.action == GLFW_PRESS) { if (event.action == GLFW_PRESS) {
// TODO: Velocity adder pathmove->speed_addition += 1;
} else if (event.action == GLFW_RELEASE) { } else if (event.action == GLFW_RELEASE) {
// TODO pathmove->speed_addition -= 1;
} }
}); });
} else if (event.key == GLFW_KEY_S) { } else if (event.key == GLFW_KEY_S) {
myWorld->each<PathMove>([&](Entity *ent, ComponentHandle<PathMove> pathmove) { myWorld->each<PathMove>([&](Entity *ent, ComponentHandle<PathMove> pathmove) {
if (event.action == GLFW_PRESS) { if (event.action == GLFW_PRESS) {
// TODO pathmove->speed_addition -= 1;
} else if (event.action == GLFW_RELEASE) { } else if (event.action == GLFW_RELEASE) {
// TODO pathmove->speed_addition += 1;
} }
}); });
} }
@ -77,6 +77,10 @@ class PathMoveSystem : public EntitySystem, public EventSubscriber<InputEvent> {
void tick(World *pWorld, float deltaTime) override { void tick(World *pWorld, float deltaTime) override {
pWorld->each<Transform, PathMove>( pWorld->each<Transform, PathMove>(
[&](Entity *ent, ComponentHandle<Transform> transform, ComponentHandle<PathMove> pathmove) { [&](Entity *ent, ComponentHandle<Transform> transform, ComponentHandle<PathMove> pathmove) {
// Handle change in speed
pathmove->speed += pathmove->speed_addition * deltaTime;
pathmove->speed = glm::clamp(pathmove->speed, 0.0, 10.0);
// Shorthand for the path (we'll use this a lot) // Shorthand for the path (we'll use this a lot)
PathMove::Path path = pathmove->path; PathMove::Path path = pathmove->path;

View File

@ -88,13 +88,13 @@ int main() {
Entity *player = world->create(); Entity *player = world->create();
player->assign<Transform>(); player->assign<Transform>();
player->assign<Movement>(glm::vec3(2.f, 2.f, 2.f)); //player->assign<Movement>(glm::vec3(2.f, 2.f, 2.f));
player->assign<MouseLook>(0.1); //player->assign<MouseLook>(0.1);
player->assign<Camera>(70.0f, 1280, 720, 0.1f, 100.0f); player->assign<Camera>(70.0f, 1280, 720, 0.1f, 100.0f);
/*player->assign<PathMove>(10.0, PathMove::Path(std::vector<glm::vec3>{ player->assign<PathMove>(3.0, PathMove::Path(std::vector<glm::vec3>{
glm::vec3(0.0, 2.0, 0.0), glm::vec3(0.0, 2.0, 0.0),
glm::vec3(-2.0, 2.0, -1.0), glm::vec3(0.0, 2.0, -1.0),
glm::vec3(-1.0, 2.0, -2.0), glm::vec3(0.0, 2.0, -2.0),
glm::vec3(4.0, 3.0, -3.0), glm::vec3(4.0, 3.0, -3.0),
glm::vec3(2.0, 2.0, -4.0), glm::vec3(2.0, 2.0, -4.0),
glm::vec3(1.0, 2.0, -4.0), glm::vec3(1.0, 2.0, -4.0),
@ -109,7 +109,7 @@ int main() {
glm::angleAxis(glm::radians(120.f), glm::vec3(0.f, 1.f, 0.f)), glm::angleAxis(glm::radians(120.f), glm::vec3(0.f, 1.f, 0.f)),
glm::angleAxis(glm::radians(180.f), glm::vec3(0.f, 1.f, 0.f)) glm::angleAxis(glm::radians(180.f), glm::vec3(0.f, 1.f, 0.f))
}) })
);*/ );
Entity *monkey = world->create(); Entity *monkey = world->create();
monkey->assign<Transform>(); monkey->assign<Transform>();