ecsgame/ECS/Components/PathMove.h

32 lines
744 B
C++

#ifndef __PATHMOVE_H__
#define __PATHMOVE_H__
#include <glm/glm.hpp>
#include <glm/gtx/quaternion.hpp>
#include <vector>
struct PathMove {
struct Path {
Path(std::vector<glm::vec3> points) : points(points) {}
std::vector<glm::vec3> points;
};
struct Views {
Views(std::vector<glm::quat> views) : views(views) {}
std::vector<glm::quat> views;
};
PathMove(double speed, Path path, Views views) : speed(speed), path(path), views(views) {}
double speed;
float time_passed = 0.0;
int current_point_index = 0;
int speed_addition = 0; // 0, -1 or 1 depending on whether the speed should stay, decrease or increase
Path path;
Views views;
};
#endif // __PATHMOVE_H__