Add shrub asset
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37bcb52195
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44
shrub.gdshader
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shrub.gdshader
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shader_type spatial;
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render_mode cull_disabled;
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uniform float fluff_scale = 0.2;
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uniform sampler2D albedo: source_color;
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uniform sampler2D normals: hint_normal;
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uniform vec3 color_dark: source_color;
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uniform vec3 color_light: source_color;
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varying vec2 remapped_uv;
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void vertex() {
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remapped_uv = (UV - vec2(0.5)) * 2.0;
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VERTEX += TANGENT * remapped_uv.x * fluff_scale;
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VERTEX -= BINORMAL * remapped_uv.y * fluff_scale;
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NORMAL = normalize(VERTEX);
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}
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void fragment() {
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if (!FRONT_FACING) NORMAL = -NORMAL;
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vec4 albedo_sample = texture(albedo, UV).rgba;
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ALBEDO = mix(color_dark, color_light, length(remapped_uv));
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ALPHA = albedo_sample.a;
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ALPHA_SCISSOR_THRESHOLD = 0.95;
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BACKLIGHT = color_light * 1.5;
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ROUGHNESS = 0.4;
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SPECULAR = 0.2;
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AO = mix(0.5, 1.0, smoothstep(-1.0, 2.0, VERTEX.y));
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AO_LIGHT_AFFECT = 0.25;
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NORMAL_MAP = texture(normals, UV).xyz;
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}
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//void light() {
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// // Called for every pixel for every light affecting the material.
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// // Uncomment to replace the default light processing function with this one.
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//}
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shrub.gdshader.uid
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shrub.gdshader.uid
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uid://3ixnvosr8lj1
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54
shrub.glb.import
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shrub.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bgtvxrg16qvqt"
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path="res://.godot/imported/shrub.glb-04bc3328a72af467586fa057682ca97d.scn"
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[deps]
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source_file="res://shrub.glb"
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dest_files=["res://.godot/imported/shrub.glb-04bc3328a72af467586fa057682ca97d.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=false
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={
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"meshes": {
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"shrub_Cube_001": {
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"generate/lightmap_uv": 0,
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"generate/lods": 0,
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"generate/shadow_meshes": 0,
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"lods/normal_merge_angle": 20.0,
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"save_to_file/enabled": true,
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"save_to_file/fallback_path": "res://shrub.tres",
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"save_to_file/path": "uid://dnbkv8y3m0v17"
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}
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}
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}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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shrub.png.import
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shrub.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b5wsyy4evhwx7"
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path.s3tc="res://.godot/imported/shrub.png-49c293914b28bf242c9c13cea8dedaaf.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://shrub.png"
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dest_files=["res://.godot/imported/shrub.png-49c293914b28bf242c9c13cea8dedaaf.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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33
shrub.tres
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shrub.tres
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shrub.tscn
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shrub.tscn
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[gd_scene load_steps=6 format=3 uid="uid://cmeryb2ccwsmp"]
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[ext_resource type="Shader" uid="uid://3ixnvosr8lj1" path="res://shrub.gdshader" id="1_a1m8w"]
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[ext_resource type="Texture2D" uid="uid://b5wsyy4evhwx7" path="res://shrub.png" id="2_m3btl"]
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[ext_resource type="Texture2D" uid="uid://dnl6mb5ixg8ow" path="res://shrub_normal.png" id="3_hecmk"]
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[ext_resource type="ArrayMesh" uid="uid://dnbkv8y3m0v17" path="res://shrub.tres" id="4_l5pfm"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_gbfbk"]
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render_priority = 0
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shader = ExtResource("1_a1m8w")
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shader_parameter/fluff_scale = 1.605
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shader_parameter/albedo = ExtResource("2_m3btl")
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shader_parameter/normals = ExtResource("3_hecmk")
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shader_parameter/color_dark = Color(0.32639998, 0.64, 0.39434668, 1)
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shader_parameter/color_light = Color(0.56649995, 0.66, 0.098999985, 1)
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[node name="Shrub" type="MeshInstance3D"]
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material_override = SubResource("ShaderMaterial_gbfbk")
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mesh = ExtResource("4_l5pfm")
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BIN
shrub_normal.png
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BIN
shrub_normal.png
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After Width: | Height: | Size: 2.3 MiB |
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shrub_normal.png.import
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shrub_normal.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dnl6mb5ixg8ow"
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path.s3tc="res://.godot/imported/shrub_normal.png-73ba7696790d32c7780a490976206522.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://shrub_normal.png"
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dest_files=["res://.godot/imported/shrub_normal.png-73ba7696790d32c7780a490976206522.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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