godot-grass/shrub.tscn
2025-10-21 16:31:54 +02:00

20 lines
966 B
Plaintext

[gd_scene load_steps=6 format=3 uid="uid://cmeryb2ccwsmp"]
[ext_resource type="Shader" uid="uid://3ixnvosr8lj1" path="res://shrub.gdshader" id="1_a1m8w"]
[ext_resource type="Texture2D" uid="uid://b5wsyy4evhwx7" path="res://shrub.png" id="2_m3btl"]
[ext_resource type="Texture2D" uid="uid://dnl6mb5ixg8ow" path="res://shrub_normal.png" id="3_hecmk"]
[ext_resource type="ArrayMesh" uid="uid://dnbkv8y3m0v17" path="res://shrub.tres" id="4_l5pfm"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_gbfbk"]
render_priority = 0
shader = ExtResource("1_a1m8w")
shader_parameter/fluff_scale = 1.605
shader_parameter/albedo = ExtResource("2_m3btl")
shader_parameter/normals = ExtResource("3_hecmk")
shader_parameter/color_dark = Color(0.32639998, 0.64, 0.39434668, 1)
shader_parameter/color_light = Color(0.56649995, 0.66, 0.098999985, 1)
[node name="Shrub" type="MeshInstance3D"]
material_override = SubResource("ShaderMaterial_gbfbk")
mesh = ExtResource("4_l5pfm")