ec939904fc
Better scaling of visibility
2020-01-28 12:15:21 +01:00
fa69ab0897
Meldewesen visibility shouldn't go through walls anymore
2020-01-28 12:11:49 +01:00
c412c91f4f
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
...
# Conflicts:
# Level/OutsideWorld.tscn
2020-01-28 11:42:21 +01:00
Ententerminator
f21493f25a
merge gawddammit
2020-01-27 17:55:09 +01:00
Ententerminator
8a47c8f64f
sun upper & sun downer
2020-01-27 17:54:28 +01:00
37b558d7de
fixed Meldewesen behavior \ o /
2020-01-27 17:24:18 +01:00
ae84dc0346
bugfix: hide "press e to..." after taking items
2020-01-27 16:40:44 +01:00
Leon Palluch
c0221a8259
fixed player ray cast
2020-01-27 15:21:49 +01:00
a47e2d143e
cock sounds only outside
2020-01-27 14:50:14 +01:00
d8658e4b09
Use preloaded audio clips in Meldewesen
2020-01-27 12:32:32 +01:00
1300f03230
Make workers smaller and thus less intimidating
2020-01-27 11:49:03 +01:00
f2403d6f28
Add new worker meshes
2020-01-27 11:23:23 +01:00
c656c8a947
Add new meldewesen meshes
2020-01-27 11:18:49 +01:00
a51eec71b1
Fix window scaling not being applied on viewport
2020-01-27 00:41:16 +01:00
Ententerminator
00ec79dd53
merged
2020-01-27 00:03:25 +01:00
Ententerminator
c8155d3080
daytime visuals added
2020-01-26 23:57:12 +01:00
5e74ac4d23
yield!
2020-01-26 22:31:48 +01:00
113c2eca4d
yield!
2020-01-26 22:30:39 +01:00
57ba4a261d
Visibility cone changes color depending on status
2020-01-26 18:33:03 +01:00
2135ce6f4a
Specific respawning/pill time behavior when player is in labyrinth
2020-01-26 18:32:44 +01:00
d8f6ba5979
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2020-01-26 17:57:58 +01:00
872280d31f
Move some movement logic from PathNavigator to NPC
2020-01-26 17:57:39 +01:00
bfa4fa77f1
added day cycle restart sound
2020-01-26 16:45:25 +01:00
64d835e71d
#31
2020-01-26 16:37:38 +01:00
8bc640e98c
player was forced on a diet because he didn't fit anymore through doors
2020-01-26 16:32:57 +01:00
b82e328a49
use Worker instead of Meldewesen
...
#31
2020-01-26 16:31:20 +01:00
30e87cccf0
#42
2020-01-26 16:09:13 +01:00
c110377413
factory doors and enter/leaving building areas
2020-01-26 16:08:54 +01:00
5f4bb0ffa4
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2020-01-26 00:52:44 +01:00
060d0e6081
Make player viewports render shadows
2020-01-26 00:52:03 +01:00
588167dbae
#43 #43 46
2020-01-26 00:48:08 +01:00
8e20b198b4
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2020-01-25 19:29:27 +01:00
92efe2e488
#44 sounds, #43 react time
2020-01-25 19:28:52 +01:00
Ententerminator
f017b9781f
merge
2020-01-25 19:22:11 +01:00
Ententerminator
f21e5855b9
grobe daytime visuals graphics oder so
2020-01-25 19:21:28 +01:00
ff326379fb
only reset time if player is in save area, not loosing collected items
2020-01-25 17:21:50 +01:00
7ecae0cc3d
event for respawning
2020-01-17 21:29:33 +01:00
2fcfaf4f49
#39
2020-01-17 20:56:36 +01:00
21b672f8f0
added crosshair and slightly improved font readability
2020-01-13 17:39:24 +01:00
fc0eb63dc8
Fix issues with pill levels and collision
2020-01-08 11:37:26 +01:00
5c212f3560
Meldewesen following player
2019-12-27 20:50:38 +01:00
88e184e52d
updated detection of forbidden areas
2019-12-27 20:21:52 +01:00
c1a0d5672d
Meldewesen stops following in pill level is high enough
...
adjusted pill level
2019-12-27 19:09:11 +01:00
3cfd698276
added nose for Meldewesen for easier debugging
...
set Min Pill level to 1 -> otherwise collisions seems to stop working
changed Meldewesen behavior: only "catch" player if is in forbidden Area, otherwise just following
2019-12-27 18:10:09 +01:00
f2dbcc91a5
fixed lever
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outline-refactoring
2019-12-14 21:05:09 +01:00
0d37f1076d
added fadeOut effect if get in touch with a meldewesen
...
only triggers for under 50 % Pill level, otherwise there will be an conversation
2019-12-14 15:32:29 +01:00
07cbb545c0
enabled 3D Audio Listener
2019-12-03 12:42:03 +01:00
d77f55705c
adding sound for eating (stolen by Karl made by Marlene eating an apple)
...
adding collision for Player - Meldewesen
2019-12-03 12:33:10 +01:00
Leon Palluch
98cbef0649
pipe colors slightly working, but not really
2019-11-23 18:28:59 +01:00
5e72c7c699
Change 'Things' to 'Interactables', new structure
2019-11-22 12:19:22 +01:00