added fadeOut effect if get in touch with a meldewesen
only triggers for under 50 % Pill level, otherwise there will be an conversation
This commit is contained in:
parent
07cbb545c0
commit
0d37f1076d
@ -1,7 +1,12 @@
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extends Spatial
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onready var screen_texture = get_node("ScreenTexture") as ColorRect
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var screen_texture: ColorRect
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func _ready():
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screen_texture = get_node("ScreenTextureView") as ColorRect
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assert(null != screen_texture)
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func _process(delta: float) -> void:
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@ -1,6 +1,11 @@
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extends Spatial
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var _animation: AnimationPlayer
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var _animationWalk: AnimationPlayer
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func _ready():
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_animationWalk = get_parent().get_node("PillAnimationPlayer") as AnimationPlayer
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assert(null != _animationWalk)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -9,9 +14,4 @@ func _process(delta):
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if Input.is_action_just_pressed("take_pill"):
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Pills.take_pill()
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Logger.info("Player took a pill; new level: %s" % [Pills.get_round_level()])
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_animation.play("PillTaking")
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func _ready():
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_animation = get_parent().get_node("PillAnimationPlayer") as AnimationPlayer
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assert(null != _animation)
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_animationWalk.play("PillTaking")
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@ -3,7 +3,8 @@ extends KinematicBody
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# export variables
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export(NodePath) var body_nodepath
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export(NodePath) var lookingAt_nodepath
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export(NodePath) var animation_nodepath
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export(NodePath) var animationWalk_nodepath
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export(NodePath) var animationFadeOut_nodepath
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export(NodePath) var ui_interact_nodepath
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export(NodePath) var camera_nodepath
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export(int) var keycard_lvl
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@ -23,7 +24,8 @@ const INTERACT_DISTANCE = 4
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var _body: Spatial
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var _camera: Camera
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var _lookCast: RayCast
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var _animation: AnimationPlayer
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var _animationWalk: AnimationPlayer
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var _animationFadeOut: AnimationPlayer
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var _dir = Vector3();
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var _vel = Vector3();
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var _is_sprinting : bool;
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@ -40,8 +42,11 @@ func _ready():
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_camera = get_node(camera_nodepath)
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assert(null != _camera)
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_animation = get_node(animation_nodepath) as AnimationPlayer
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assert(null != _animation)
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_animationWalk = get_node(animationWalk_nodepath) as AnimationPlayer
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assert(null != _animationWalk)
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_animationFadeOut = get_node(animationFadeOut_nodepath) as AnimationPlayer
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assert(null != _animationFadeOut)
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# Setup mouse look
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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@ -105,7 +110,7 @@ func process_movement(delta):
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func process_animations():
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_animation.playback_speed = _vel.length() / MOVE_SPEED
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_animationWalk.playback_speed = _vel.length() / MOVE_SPEED
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func process_collision_layers():
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@ -122,18 +127,18 @@ func process_collision_layers():
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func check_interact():
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if _lookCast.is_colliding():
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var collider = _lookCast.get_collider()
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if collider.is_in_group("Touchables"):
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if null != collider and collider.is_in_group("Touchables"):
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#show interact tooltip
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get_node(ui_interact_nodepath).show()
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#enable outline of seen object
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collider.get_node(collider.outline_path).show()
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if _prev_look != null and is_instance_valid(_prev_look):
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if _prev_look != collider:
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_prev_look.get_node(_prev_look.outline_path).hide()
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_prev_look = collider
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#do interaction
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if Input.is_action_just_pressed("interact"):
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collider.do_interact(self)
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@ -157,12 +162,35 @@ func _input(event):
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if event is InputEventMouseMotion:
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_camera.rotate_x(deg2rad(event.relative.y * MOUSE_SENSITIVITY * -1))
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self.rotate_y(deg2rad(event.relative.x * MOUSE_SENSITIVITY * -1))
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# Prevent player from doing a purzelbaum
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_camera.rotation_degrees.x = clamp(_camera.rotation_degrees.x, -70, 70)
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func _on_interact_entered (area: Area):
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if area.is_in_group("Enemy"):
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Logger.info("ermagerd they touched :-o !")
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#TODO: fade to black and restart scene
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#_animation.
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Logger.info("ermahgerd they touched :-o !")
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if Pills.get_level() < Pills.get_max() * 0.5:
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_reset_scene() # TODO: call per event -> also rais if Meldewesen is looking at player and pill level reaches treshold!
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else:
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get_node("AudioStreamPlayer3D").play()
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# TODO: check why this does not work as intended:
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#var player = AudioStreamPlayer3D.new()
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#var audio_file = "res://Resources/Audio/dino-eat.wav"
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#player.stream = load("res://Resources/Audio/dino-eat.wav")
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#add_child(player)
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#Logger.info("should play sound again?")
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#player.play()
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#remove_child(player)
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#player. queue_free()
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func _reset_scene ():
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# fade to black and restart scene
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_animationFadeOut.play("FadeOut")
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yield(_animationFadeOut, "animation_finished")
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# reset values
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_animationFadeOut.seek(0, true)
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get_tree().reload_current_scene()
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Pills._set_level(Pills.get_max())
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@ -1,14 +1,17 @@
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[gd_scene load_steps=18 format=2]
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[gd_scene load_steps=23 format=2]
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[ext_resource path="res://Characters/Player/Player.gd" type="Script" id=1]
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[ext_resource path="res://Characters/Player/PillCameras.gd" type="Script" id=2]
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[ext_resource path="res://Shaders/PillScreenRenderer.shader" type="Shader" id=3]
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[ext_resource path="res://Resources/Audio/dino-eat.wav" type="AudioStream" id=4]
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[ext_resource path="res://Characters/Player/Footsteps.gd" type="Script" id=5]
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[ext_resource path="res://Resources/Audio/Step.wav" type="AudioStream" id=6]
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[ext_resource path="res://Characters/Player/UI/UI.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Characters/Player/PillTaker.gd" type="Script" id=8]
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[ext_resource path="res://Level/Interactables/Pills/Pills.tscn" type="PackedScene" id=9]
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[ext_resource path="res://Shaders/FadeOut.shader" type="Shader" id=4]
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[ext_resource path="res://Shaders/Masks/from_center.png" type="Texture" id=5]
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[ext_resource path="res://Resources/Audio/dino-eat.wav" type="AudioStream" id=6]
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[ext_resource path="res://Resources/Audio/Stop you violated the law.wav" type="AudioStream" id=7]
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[ext_resource path="res://Characters/Player/Footsteps.gd" type="Script" id=8]
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[ext_resource path="res://Resources/Audio/Step.wav" type="AudioStream" id=9]
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[ext_resource path="res://Characters/Player/UI/UI.tscn" type="PackedScene" id=10]
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[ext_resource path="res://Characters/Player/PillTaker.gd" type="Script" id=11]
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[ext_resource path="res://Level/Interactables/Pills/Pills.tscn" type="PackedScene" id=12]
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[sub_resource type="ViewportTexture" id=1]
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viewport_path = NodePath("Body/PillCameras/MaskedView")
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@ -23,9 +26,16 @@ shader_param/mask_factor = 0.5
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shader_param/true_view = SubResource( 2 )
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shader_param/masked_view = SubResource( 1 )
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[sub_resource type="CylinderShape" id=4]
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[sub_resource type="ShaderMaterial" id=4]
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shader = ExtResource( 4 )
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shader_param/cutoff = 1.0
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shader_param/smooth_size = 0.135
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shader_param/color = null
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shader_param/mask = ExtResource( 5 )
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[sub_resource type="Animation" id=5]
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[sub_resource type="CylinderShape" id=5]
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[sub_resource type="Animation" id=6]
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length = 0.8
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loop = true
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tracks/0/type = "value"
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@ -58,8 +68,7 @@ tracks/1/keys = {
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} ]
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}
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[sub_resource type="Animation" id=6]
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resource_name = "PillTaking"
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[sub_resource type="Animation" id=7]
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tracks/0/type = "value"
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tracks/0/path = NodePath("PillTaker/Pills:visible")
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tracks/0/interp = 1
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@ -106,7 +115,7 @@ tracks/3/keys = {
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"clips": [ {
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"end_offset": 0.0,
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"start_offset": 0.0,
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"stream": ExtResource( 4 )
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"stream": ExtResource( 6 )
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} ],
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"times": PoolRealArray( 0 )
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}
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@ -125,11 +134,27 @@ tracks/4/keys = {
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} ]
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}
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[sub_resource type="AudioStreamRandomPitch" id=7]
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audio_stream = ExtResource( 6 )
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[sub_resource type="Animation" id=8]
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resource_name = "FadeOut"
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length = 2.0
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:material:shader_param/cutoff")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.8, 1.3, 2 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ 1.0, 0.5, 0.7, 0.0 ]
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}
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[sub_resource type="AudioStreamRandomPitch" id=10]
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audio_stream = ExtResource( 9 )
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random_pitch = 1.3
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[sub_resource type="CylinderShape" id=8]
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[sub_resource type="CylinderShape" id=11]
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[node name="Player" type="KinematicBody" groups=[
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"Player",
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@ -139,14 +164,15 @@ collision_mask = 5
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script = ExtResource( 1 )
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body_nodepath = NodePath("Body")
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lookingAt_nodepath = NodePath("Body/PillCameras/LookingAt")
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animation_nodepath = NodePath("WalkAnimationPlayer")
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animationWalk_nodepath = NodePath("WalkAnimationPlayer")
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animationFadeOut_nodepath = NodePath("FadeOutAnimationPlayer")
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ui_interact_nodepath = NodePath("HUD/PressInteract")
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camera_nodepath = NodePath("Body/PillCameras")
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[node name="Body" type="Spatial" parent="."]
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[node name="PillCameras" type="Spatial" parent="Body"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00764713, 1.80765, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0461721, 1.84617, 0 )
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script = ExtResource( 2 )
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[node name="LookingAt" type="RayCast" parent="Body/PillCameras"]
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@ -163,7 +189,7 @@ render_target_update_mode = 3
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audio_listener_enable_3d = true
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[node name="TrueCamera" type="Camera" parent="Body/PillCameras/TrueView"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00764713, 1.80765, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0461721, 1.84617, 0 )
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cull_mask = 2
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current = true
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@ -173,15 +199,23 @@ render_target_update_mode = 3
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audio_listener_enable_3d = true
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[node name="MaskedCamera" type="Camera" parent="Body/PillCameras/MaskedView"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00764713, 1.80765, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0461721, 1.84617, 0 )
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cull_mask = 1
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current = true
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[node name="ScreenTexture" type="ColorRect" parent="Body/PillCameras"]
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[node name="ScreenTextureView" type="ColorRect" parent="Body/PillCameras"]
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material = SubResource( 3 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 2
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color = Color( 0, 0, 0, 1 )
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[node name="ScreenTextureFadeOut" type="ColorRect" parent="Body/PillCameras"]
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material = SubResource( 4 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 2
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color = Color( 0, 0, 0, 1 )
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[node name="TrueCameraRemoteTransform" type="RemoteTransform" parent="Body/PillCameras"]
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remote_path = NodePath("../TrueView/TrueCamera")
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@ -191,37 +225,47 @@ remote_path = NodePath("../MaskedView/MaskedCamera")
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[node name="Collider" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
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shape = SubResource( 4 )
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shape = SubResource( 5 )
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[node name="WalkAnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Walk"
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anims/Walk = SubResource( 5 )
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anims/Walk = SubResource( 6 )
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[node name="PillAnimationPlayer" type="AnimationPlayer" parent="."]
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playback_speed = 2.0
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anims/PillTaking = SubResource( 6 )
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anims/PillTaking = SubResource( 7 )
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[node name="FadeOutAnimationPlayer" type="AnimationPlayer" parent="."]
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root_node = NodePath("../Body/PillCameras/ScreenTextureFadeOut")
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playback_speed = 2.0
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anims/FadeOut = SubResource( 8 )
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource( 7 )
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[node name="Eating" type="Spatial" parent="."]
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editor/display_folded = true
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[node name="Chrum" type="AudioStreamPlayer3D" parent="Eating"]
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stream = ExtResource( 4 )
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stream = ExtResource( 6 )
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[node name="Footsteps" type="Spatial" parent="."]
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script = ExtResource( 5 )
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script = ExtResource( 8 )
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[node name="Footstep1" type="AudioStreamPlayer3D" parent="Footsteps"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1 )
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stream = SubResource( 7 )
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stream = SubResource( 10 )
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unit_db = -25.0
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pitch_scale = 1.5
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[node name="HUD" parent="." instance=ExtResource( 7 )]
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[node name="HUD" parent="." instance=ExtResource( 10 )]
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editor/display_folded = true
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[node name="PillTaker" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
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script = ExtResource( 8 )
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script = ExtResource( 11 )
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[node name="Pills" parent="PillTaker" instance=ExtResource( 9 )]
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[node name="Pills" parent="PillTaker" instance=ExtResource( 12 )]
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transform = Transform( 0.1, 0, 0, 0, -4.37114e-009, 0.1, 0, -0.1, -4.37114e-009, 0, 0.7, 0 )
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visible = false
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@ -229,6 +273,6 @@ visible = false
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[node name="CollisionShape" type="CollisionShape" parent="InteractArea"]
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transform = Transform( 1.2, 0, 0, 0, 1, 0, 0, 0, 1.2, 0, 1, 0 )
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shape = SubResource( 8 )
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shape = SubResource( 11 )
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[editable path="HUD"]
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|
@ -41,6 +41,7 @@ transform = Transform( 0.766044, -0.582564, 0.271654, 0, 0.422618, 0.906308, -0.
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light_energy = 0.19
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[node name="NavigationMeshInstance" type="NavigationMeshInstance" parent="."]
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editor/display_folded = true
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navmesh = SubResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="NavigationMeshInstance"]
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|
BIN
Resources/Audio/Stop you violated the law.wav
Normal file
BIN
Resources/Audio/Stop you violated the law.wav
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21
Resources/Audio/Stop you violated the law.wav.import
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21
Resources/Audio/Stop you violated the law.wav.import
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@ -0,0 +1,21 @@
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/Stop you violated the law.wav-aebf25561443a5ca8a476a44d4b5dae7.sample"
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[deps]
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source_file="res://Resources/Audio/Stop you violated the law.wav"
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dest_files=[ "res://.import/Stop you violated the law.wav-aebf25561443a5ca8a476a44d4b5dae7.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=true
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edit/normalize=true
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edit/loop=false
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compress/mode=0
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15
Shaders/FadeOut.shader
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15
Shaders/FadeOut.shader
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@ -0,0 +1,15 @@
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shader_type canvas_item;
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render_mode unshaded;
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uniform float cutoff : hint_range(0.0, 1.0);
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uniform float smooth_size : hint_range(0.0, 1.0);
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uniform sampler2D mask : hint_albedo;
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uniform vec4 color : hint_color;
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void fragment()
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{
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float value = texture(mask, UV).r;
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float alpha = smoothstep(cutoff, cutoff + smooth_size, value * (1.0 - smooth_size) + smooth_size);
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COLOR = vec4(color.rgb, alpha);
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}
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BIN
Shaders/Masks/curtain.png
Normal file
BIN
Shaders/Masks/curtain.png
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Binary file not shown.
After Width: | Height: | Size: 146 KiB |
34
Shaders/Masks/curtain.png.import
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34
Shaders/Masks/curtain.png.import
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@ -0,0 +1,34 @@
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[remap]
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||||
|
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importer="texture"
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type="StreamTexture"
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path="res://.import/curtain.png-d93cae6a707b8a1a6281d16724fae7c8.stex"
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metadata={
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}
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[deps]
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source_file="res://Shaders/Masks/curtain.png"
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dest_files=[ "res://.import/curtain.png-d93cae6a707b8a1a6281d16724fae7c8.stex" ]
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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detect_3d=true
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svg/scale=1.0
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BIN
Shaders/Masks/from_center.png
Normal file
BIN
Shaders/Masks/from_center.png
Normal file
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After Width: | Height: | Size: 137 KiB |
34
Shaders/Masks/from_center.png.import
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34
Shaders/Masks/from_center.png.import
Normal file
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[deps]
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source_file="res://Shaders/Masks/from_center.png"
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dest_files=[ "res://.import/from_center.png-490774fdc3f15852dbf553f3f034cb2e.stex" ]
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process/invert_color=false
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stream=false
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detect_3d=true
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svg/scale=1.0
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BIN
Shaders/Masks/shards.png
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Shaders/Masks/shards.png
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After Width: | Height: | Size: 81 KiB |
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Shaders/Masks/shards.png.import
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Shaders/Masks/shards.png.import
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[remap]
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metadata={
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[deps]
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source_file="res://Shaders/Masks/shards.png"
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dest_files=[ "res://.import/shards.png-f42359025c77c5dbd63d7482d49930fb.stex" ]
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[params]
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compress/mode=0
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process/fix_alpha_border=true
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
|
Loading…
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Reference in New Issue
Block a user