36 Commits

Author SHA1 Message Date
a47e2d143e cock sounds only outside 2020-01-27 14:50:14 +01:00
2135ce6f4a Specific respawning/pill time behavior when player is in labyrinth 2020-01-26 18:32:44 +01:00
bfa4fa77f1 added day cycle restart sound 2020-01-26 16:45:25 +01:00
c110377413 factory doors and enter/leaving building areas 2020-01-26 16:08:54 +01:00
588167dbae #43 #43 46 2020-01-26 00:48:08 +01:00
92efe2e488 #44 sounds, #43 react time 2020-01-25 19:28:52 +01:00
ff326379fb only reset time if player is in save area, not loosing collected items 2020-01-25 17:21:50 +01:00
7ecae0cc3d event for respawning 2020-01-17 21:29:33 +01:00
2fcfaf4f49 #39 2020-01-17 20:56:36 +01:00
88e184e52d updated detection of forbidden areas 2019-12-27 20:21:52 +01:00
c1a0d5672d Meldewesen stops following in pill level is high enough
adjusted pill level
2019-12-27 19:09:11 +01:00
3cfd698276 added nose for Meldewesen for easier debugging
set Min Pill level to 1 -> otherwise collisions seems to stop working
changed Meldewesen behavior: only "catch" player if is in forbidden Area, otherwise just following
2019-12-27 18:10:09 +01:00
f2dbcc91a5 fixed lever
outline-refactoring
2019-12-14 21:05:09 +01:00
0d37f1076d added fadeOut effect if get in touch with a meldewesen
only triggers for under 50 % Pill level, otherwise there will be an conversation
2019-12-14 15:32:29 +01:00
d77f55705c adding sound for eating (stolen by Karl made by Marlene eating an apple)
adding collision for Player - Meldewesen
2019-12-03 12:33:10 +01:00
Leon Palluch
98cbef0649 pipe colors slightly working, but not really 2019-11-23 18:28:59 +01:00
SlightlyObscure
0d7fc95ed1 forlorn plumming 2019-11-21 23:52:54 +01:00
9d82dbe521 Tweaks for pill-based visuals and collision 2019-11-21 12:45:44 +01:00
92c8e66e63 Collision also changes depending on pill status
Corresponds to visibility
2019-11-21 12:36:41 +01:00
09e0f32503 Add shader which mixes true and masked view
Player now has 2 cameras (one true, one masked), each with a viewport,
which the shader alternates between based on the Pill factor.
2019-11-21 12:19:03 +01:00
41e2d5b096 moved "taking pill" to own script 2019-11-21 11:25:59 +01:00
bd3118c7b3 Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2019-11-21 10:33:45 +01:00
d32c0f485b Fix mouse look movement
Weird things happened
2019-11-21 10:33:26 +01:00
0c3d96030b - ternary (conditional) operator in godot ! :D 2019-11-21 08:31:40 +01:00
8b83d6e7a3 Tweak player movement speed variables 2019-11-20 23:52:48 +01:00
1cf65caed8 Add footstep sound effect and animation
Sound is linked to Animation so it always plays when the camera nods
down
2019-11-20 23:52:11 +01:00
8403eb4716 - able to use a leading underscore to define function arguments as unused 2019-11-19 16:41:32 +01:00
785254f98a - added basic inventory and items (ugly but working!)
- TODO: move inventory handling to global
2019-11-19 13:46:44 +01:00
9599d80b62 - preparations for HUD 2019-11-19 12:08:11 +01:00
SlightlyObscure
1024e9bc69 added outline for interactions and key prompt 2019-11-18 20:00:45 +01:00
SlightlyObscure
6a0e9f791b key functionality + doors 2019-11-18 18:16:46 +01:00
SlightlyObscure
09ae350b9e mmmhhh fixes 2019-11-18 16:39:26 +01:00
SlightlyObscure
892f85e8ad doors exist and can be opened 2019-11-18 16:15:20 +01:00
ff1d85a325 Add Pill singleton with basic behavior
A pill can be taken (key 'E', currently in Player.gd for testing) to
increase the level up to the max level (currently 6).

The drugged level gradually decreases down to the min level
(currently 0).
2019-11-11 21:54:17 +01:00
d7e76cff6f - removed unused function param 2019-11-02 20:09:58 +01:00
341c8ba2f2 - some improvements, beautify code *_* 2019-11-02 19:53:07 +01:00