89 lines
2.1 KiB
GDScript

extends KinematicBody
# export variable
export(NodePath) var body_nodepath
# const
const GRAVITY = -24.8
const JUMP_SPEED = 8
const MOVE_SPEED = 20
const SPRINT_SPEED = 40
const ACCEL = 4.5
const MAX_SLOPE_ANGLE = 40
const MOUSE_SENSITIVITY = 0.05
# private members
var _body: Spatial
var _camera: Camera
var _dir = Vector3();
var _vel = Vector3();
var _is_sprinting;
func _ready():
_body = get_node(body_nodepath) as Spatial # = $Body
assert(null != _body)
_camera = $Body/Camera
assert(null != _camera)
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _physics_process(delta):
process_input()
process_movement(delta)
func process_input():
# Walking
var input_movement_vector = Vector2()
if Input.is_action_pressed("move_fwrd"):
input_movement_vector.y += 1
if Input.is_action_pressed("move_back"):
input_movement_vector.y -= 1
if Input.is_action_pressed("move_left"):
input_movement_vector.x -= 1
if Input.is_action_pressed("move_right"):
input_movement_vector.x += 1
# look around with mouse
_dir = Vector3()
var camera_transform = _camera.get_global_transform()
_dir += -camera_transform.basis.z * input_movement_vector.y
_dir += camera_transform.basis.x * input_movement_vector.x
# jumping
if Input.is_action_just_pressed("move_jump") and is_on_floor():
_vel.y = JUMP_SPEED
# sprinting
_is_sprinting = Input.is_action_pressed("move_sprint")
func process_movement(delta):
_vel.y += delta * GRAVITY
# set movement speed
var target = _dir
if _is_sprinting:
target *= SPRINT_SPEED
else:
target *= MOVE_SPEED
var hvel = _vel
hvel = hvel.linear_interpolate(target, ACCEL * delta)
_vel.x = hvel.x
_vel.z = hvel.z
_vel = move_and_slide(_vel, Vector3(0, 1, 0), 0.05, 4, deg2rad(MAX_SLOPE_ANGLE))
func _input(event):
# capture mouse movement
if event is InputEventMouseMotion:
_body.rotate_x(deg2rad(event.relative.y * MOUSE_SENSITIVITY * -1))
self.rotate_y(deg2rad(event.relative.x * MOUSE_SENSITIVITY * -1))
var camera_rot = _body.rotation_degrees
camera_rot.x = clamp(camera_rot.x, -70, 70)
_body.rotation_degrees = camera_rot