9e1ae38836
Finish labyrinth + win area
2020-01-28 15:00:59 +01:00
844091a464
Add tree / tentacle things and environment mesh
2020-01-28 14:36:25 +01:00
aa27e11bb8
New ground stuff
2020-01-28 11:52:22 +01:00
1984c3c6b8
Add street mesh (not done yet)
2020-01-27 18:04:32 +01:00
88a9cb49b5
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2020-01-27 17:25:42 +01:00
780006100e
Add new building meshes
2020-01-27 17:25:30 +01:00
Leon Palluch
af6ba98abf
added model for lvl2 keycard
2020-01-27 16:44:17 +01:00
f179404243
@Leom Ihre Bestellung bitte
2020-01-27 16:02:50 +01:00
d79735da24
Add labyrinth music
2020-01-27 16:00:58 +01:00
1c79e4cfad
Add factory music (reacts to lever machine start)
2020-01-27 14:46:52 +01:00
Leon Palluch
791094c0a7
mergy merge
2020-01-27 14:31:25 +01:00
Leon Palluch
7140a5b06a
factory room statue
2020-01-27 14:19:00 +01:00
de25f8f89a
Add factory music files
2020-01-27 13:42:50 +01:00
Ententerminator
00ec79dd53
merged
2020-01-27 00:03:25 +01:00
Ententerminator
c8155d3080
daytime visuals added
2020-01-26 23:57:12 +01:00
82b095d53f
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2020-01-26 21:02:27 +01:00
ea4a1b6303
Add new character models
...
Simplistic things but they would work (without animations)
2020-01-26 21:01:56 +01:00
Ententerminator
cf49452467
merge
2020-01-26 19:26:04 +01:00
Ententerminator
2d83aa8aaa
particle effects for key/keycards
2020-01-26 19:25:50 +01:00
bfa4fa77f1
added day cycle restart sound
2020-01-26 16:45:25 +01:00
620b51ddca
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2020-01-26 01:01:09 +01:00
b126e6aaab
fixed fontsize
2020-01-26 00:56:33 +01:00
153a478e2d
Fix potential issues when taking pills inside labyrinth corridor
2020-01-26 00:51:41 +01:00
c015d898f8
Add Labyrinth + required assets
...
The labyrinth mostly works as intended, the only things missing are a
door and a keycard. Also the visuals need to be improved.
2020-01-25 23:19:23 +01:00
8e20b198b4
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2020-01-25 19:29:27 +01:00
92efe2e488
#44 sounds, #43 react time
2020-01-25 19:28:52 +01:00
Ententerminator
f21e5855b9
grobe daytime visuals graphics oder so
2020-01-25 19:21:28 +01:00
Ententerminator
5f8bf9013d
menuscreen perfection
2020-01-25 16:37:57 +01:00
21b672f8f0
added crosshair and slightly improved font readability
2020-01-13 17:39:24 +01:00
5b6fe3e2c8
Add ambient music which changes based on pill level
2019-12-30 00:53:18 +01:00
3cfd698276
added nose for Meldewesen for easier debugging
...
set Min Pill level to 1 -> otherwise collisions seems to stop working
changed Meldewesen behavior: only "catch" player if is in forbidden Area, otherwise just following
2019-12-27 18:10:09 +01:00
0d37f1076d
added fadeOut effect if get in touch with a meldewesen
...
only triggers for under 50 % Pill level, otherwise there will be an conversation
2019-12-14 15:32:29 +01:00
d77f55705c
adding sound for eating (stolen by Karl made by Marlene eating an apple)
...
adding collision for Player - Meldewesen
2019-12-03 12:33:10 +01:00
Ententerminator
ba56ec493d
added starut menu, maybe add hover color for disembark
2019-11-23 21:07:26 +01:00
Ententerminator
fb74bc51b9
now with sandwich
2019-11-23 15:39:03 +01:00
a79ae2402b
Move materials to their own top-level folder
2019-11-22 12:15:51 +01:00
696b1cf724
Move Models to Resources
2019-11-22 12:12:35 +01:00
790734e2c1
Add door open, door close sound effect files
2019-11-21 13:26:35 +01:00
1cf65caed8
Add footstep sound effect and animation
...
Sound is linked to Animation so it always plays when the camera nods
down
2019-11-20 23:52:11 +01:00