Ententerminator
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f21e5855b9
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grobe daytime visuals graphics oder so
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2020-01-25 19:21:28 +01:00 |
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fc0eb63dc8
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Fix issues with pill levels and collision
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2020-01-08 11:37:26 +01:00 |
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f2dbcc91a5
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fixed lever
outline-refactoring
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2019-12-14 21:05:09 +01:00 |
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0d37f1076d
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added fadeOut effect if get in touch with a meldewesen
only triggers for under 50 % Pill level, otherwise there will be an conversation
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2019-12-14 15:32:29 +01:00 |
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07cbb545c0
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enabled 3D Audio Listener
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2019-12-03 12:42:03 +01:00 |
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d77f55705c
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adding sound for eating (stolen by Karl made by Marlene eating an apple)
adding collision for Player - Meldewesen
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2019-12-03 12:33:10 +01:00 |
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5e72c7c699
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Change 'Things' to 'Interactables', new structure
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2019-11-22 12:19:22 +01:00 |
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6be42f3d7a
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Rename 'pills' to 'Pills' for consistency
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2019-11-22 12:16:08 +01:00 |
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4bb474dbed
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final pill taking
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2019-11-21 14:17:28 +01:00 |
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a5f3e610a7
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animation for taking pills
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2019-11-21 13:50:49 +01:00 |
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fb5b6da3d3
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Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
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2019-11-21 13:31:59 +01:00 |
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da7780fe81
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animation for pill taking
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2019-11-21 13:31:52 +01:00 |
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e09722ba4c
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Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
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2019-11-21 12:46:16 +01:00 |
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9d82dbe521
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Tweaks for pill-based visuals and collision
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2019-11-21 12:45:44 +01:00 |
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0d8c940170
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Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
# Conflicts:
# Characters/Player/Player.tscn
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2019-11-21 12:37:50 +01:00 |
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92c8e66e63
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Collision also changes depending on pill status
Corresponds to visibility
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2019-11-21 12:36:41 +01:00 |
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d16f88f39b
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added animation for PillTaking
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2019-11-21 12:22:55 +01:00 |
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09e0f32503
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Add shader which mixes true and masked view
Player now has 2 cameras (one true, one masked), each with a viewport,
which the shader alternates between based on the Pill factor.
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2019-11-21 12:19:03 +01:00 |
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4c683444dd
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PillTaker is now a spacial (due to its child need a position)
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2019-11-21 11:28:48 +01:00 |
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41e2d5b096
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moved "taking pill" to own script
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2019-11-21 11:25:59 +01:00 |
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ecfba2d7f3
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Fix whole HUD being hidden without interactable
This got mixed up in the merge I think...
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2019-11-20 23:53:42 +01:00 |
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1cf65caed8
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Add footstep sound effect and animation
Sound is linked to Animation so it always plays when the camera nods
down
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2019-11-20 23:52:11 +01:00 |
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9599d80b62
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- preparations for HUD
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2019-11-19 12:08:11 +01:00 |
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SlightlyObscure
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469f254644
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removed an oppsie
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2019-11-18 18:25:57 +01:00 |
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99f352111b
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Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
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2019-11-18 17:31:00 +01:00 |
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b3c7cf25bc
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Increase view distance of player
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2019-11-18 17:18:02 +01:00 |
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SlightlyObscure
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09ae350b9e
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mmmhhh fixes
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2019-11-18 16:39:26 +01:00 |
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2b809f9894
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Move player camera up for a height of 2m
The player was previously just 1m tall, which is rather small
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2019-11-18 16:33:02 +01:00 |
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SlightlyObscure
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892f85e8ad
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doors exist and can be opened
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2019-11-18 16:15:20 +01:00 |
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f67b7e6361
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Meldewesen player visibility works with new Player
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2019-11-11 10:20:23 +01:00 |
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341c8ba2f2
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- some improvements, beautify code *_*
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2019-11-02 19:53:07 +01:00 |
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f280e6e349
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- added basic movement and camera control
- collsion with floor does not work!
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2019-11-02 19:02:16 +01:00 |
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b88d68d27b
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- added Player
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2019-11-02 16:04:03 +01:00 |
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