Leon Palluch
519bdfebac
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2020-01-28 17:35:14 +01:00
Leon Palluch
dca81e4726
factory room decoration
2020-01-28 17:35:07 +01:00
c52cb0b885
Secret tunnel entrance in player house
2020-01-28 16:20:03 +01:00
ef7529332f
classes for key and keycard to be able to add items depending on class
2020-01-28 15:35:08 +01:00
6cacaf6a2e
#55 /spend 1h
2020-01-28 14:34:07 +01:00
ae84dc0346
bugfix: hide "press e to..." after taking items
2020-01-27 16:40:44 +01:00
a47e2d143e
cock sounds only outside
2020-01-27 14:50:14 +01:00
2135ce6f4a
Specific respawning/pill time behavior when player is in labyrinth
2020-01-26 18:32:44 +01:00
bfa4fa77f1
added day cycle restart sound
2020-01-26 16:45:25 +01:00
c110377413
factory doors and enter/leaving building areas
2020-01-26 16:08:54 +01:00
588167dbae
#43 #43 46
2020-01-26 00:48:08 +01:00
92efe2e488
#44 sounds, #43 react time
2020-01-25 19:28:52 +01:00
ff326379fb
only reset time if player is in save area, not loosing collected items
2020-01-25 17:21:50 +01:00
7ecae0cc3d
event for respawning
2020-01-17 21:29:33 +01:00
2fcfaf4f49
#39
2020-01-17 20:56:36 +01:00
88e184e52d
updated detection of forbidden areas
2019-12-27 20:21:52 +01:00
c1a0d5672d
Meldewesen stops following in pill level is high enough
...
adjusted pill level
2019-12-27 19:09:11 +01:00
3cfd698276
added nose for Meldewesen for easier debugging
...
set Min Pill level to 1 -> otherwise collisions seems to stop working
changed Meldewesen behavior: only "catch" player if is in forbidden Area, otherwise just following
2019-12-27 18:10:09 +01:00
f2dbcc91a5
fixed lever
...
outline-refactoring
2019-12-14 21:05:09 +01:00
0d37f1076d
added fadeOut effect if get in touch with a meldewesen
...
only triggers for under 50 % Pill level, otherwise there will be an conversation
2019-12-14 15:32:29 +01:00
d77f55705c
adding sound for eating (stolen by Karl made by Marlene eating an apple)
...
adding collision for Player - Meldewesen
2019-12-03 12:33:10 +01:00
Leon Palluch
98cbef0649
pipe colors slightly working, but not really
2019-11-23 18:28:59 +01:00
SlightlyObscure
0d7fc95ed1
forlorn plumming
2019-11-21 23:52:54 +01:00
9d82dbe521
Tweaks for pill-based visuals and collision
2019-11-21 12:45:44 +01:00
92c8e66e63
Collision also changes depending on pill status
...
Corresponds to visibility
2019-11-21 12:36:41 +01:00
09e0f32503
Add shader which mixes true and masked view
...
Player now has 2 cameras (one true, one masked), each with a viewport,
which the shader alternates between based on the Pill factor.
2019-11-21 12:19:03 +01:00
41e2d5b096
moved "taking pill" to own script
2019-11-21 11:25:59 +01:00
bd3118c7b3
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2019-11-21 10:33:45 +01:00
d32c0f485b
Fix mouse look movement
...
Weird things happened
2019-11-21 10:33:26 +01:00
0c3d96030b
- ternary (conditional) operator in godot ! :D
2019-11-21 08:31:40 +01:00
8b83d6e7a3
Tweak player movement speed variables
2019-11-20 23:52:48 +01:00
1cf65caed8
Add footstep sound effect and animation
...
Sound is linked to Animation so it always plays when the camera nods
down
2019-11-20 23:52:11 +01:00
8403eb4716
- able to use a leading underscore to define function arguments as unused
2019-11-19 16:41:32 +01:00
785254f98a
- added basic inventory and items (ugly but working!)
...
- TODO: move inventory handling to global
2019-11-19 13:46:44 +01:00
9599d80b62
- preparations for HUD
2019-11-19 12:08:11 +01:00
SlightlyObscure
1024e9bc69
added outline for interactions and key prompt
2019-11-18 20:00:45 +01:00
SlightlyObscure
6a0e9f791b
key functionality + doors
2019-11-18 18:16:46 +01:00
SlightlyObscure
09ae350b9e
mmmhhh fixes
2019-11-18 16:39:26 +01:00
SlightlyObscure
892f85e8ad
doors exist and can be opened
2019-11-18 16:15:20 +01:00
ff1d85a325
Add Pill singleton with basic behavior
...
A pill can be taken (key 'E', currently in Player.gd for testing) to
increase the level up to the max level (currently 6).
The drugged level gradually decreases down to the min level
(currently 0).
2019-11-11 21:54:17 +01:00
d7e76cff6f
- removed unused function param
2019-11-02 20:09:58 +01:00
341c8ba2f2
- some improvements, beautify code *_*
2019-11-02 19:53:07 +01:00