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phs-galaxy
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karl
7a96f549ff
Make ShootyEnemy cycle between targets by velocity
2021-06-28 12:00:46 +02:00
Materials
Fix sliding while on planet by getting closest gravity
2021-06-16 20:33:24 +02:00
Resources
Improve planet textures; add flowmaps
2021-06-07 20:04:03 +02:00
.gitignore
First exercise done
2021-03-18 12:05:41 +01:00
Bullet.gd
Enemy bullets deflect off of surfaces
2021-06-07 19:20:38 +02:00
Bullet.tscn
Enemy bullets deflect off of surfaces
2021-06-07 19:20:38 +02:00
DeadzoneInput.gd
Add joystick input
2021-06-24 13:34:25 +02:00
default_env.tres
First exercise done
2021-03-18 12:05:41 +01:00
icon.png
First exercise done
2021-03-18 12:05:41 +01:00
icon.png.import
First exercise done
2021-03-18 12:05:41 +01:00
InputConverter.gd
Add shooting enemy which shoots at future player pos
2021-06-07 16:41:56 +02:00
InputConverter.tscn
First exercise done
2021-03-18 12:05:41 +01:00
LerpedFollow.gd
Make camera follow player by lerping towards their transform
2021-06-07 23:16:02 +02:00
MovingPlatform.gd
Make MovingPlatform also use planet-only gravity
2021-06-16 20:58:12 +02:00
Planet.gd
Implement standing on moving platform
2021-05-05 23:55:31 +02:00
Planets.gd
Fix sliding while on planet by getting closest gravity
2021-06-16 20:33:24 +02:00
Player.gd
Add switch to velocity-based movement
2021-06-24 13:48:28 +02:00
Player.tscn
Fix sliding while on planet by getting closest gravity
2021-06-16 20:33:24 +02:00
project.godot
Add joystick input
2021-06-24 13:34:25 +02:00
ShootyEnemy.gd
Make ShootyEnemy cycle between targets by velocity
2021-06-28 12:00:46 +02:00
ShootyEnemy.tscn
Add shooting enemy which shoots at future player pos
2021-06-07 16:41:56 +02:00
World.tscn
Make ShootyEnemy cycle between targets by velocity
2021-06-28 12:00:46 +02:00
Description
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1.6
MiB
Languages
GDScript
81.5%
GLSL
18.5%