Make camera follow player by lerping towards their transform
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a9d2afa576
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11
LerpedFollow.gd
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11
LerpedFollow.gd
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@ -0,0 +1,11 @@
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extends Spatial
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export(NodePath) var target_node
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onready var target = get_node(target_node)
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export(float) var lerp_factor = 0.5
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func _physics_process(delta):
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transform = transform.interpolate_with(target.transform, lerp_factor)
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18
World.tscn
18
World.tscn
@ -1,4 +1,4 @@
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[gd_scene load_steps=24 format=2]
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[gd_scene load_steps=25 format=2]
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource path="res://Planets.gd" type="Script" id=2]
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@ -10,6 +10,7 @@
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[ext_resource path="res://Materials/PerlinPlanetShader.shader" type="Shader" id=8]
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[ext_resource path="res://Resources/gas_planet_flowmap.png" type="Texture" id=9]
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[ext_resource path="res://Resources/gas_planet_base.png" type="Texture" id=10]
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[ext_resource path="res://LerpedFollow.gd" type="Script" id=11]
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[sub_resource type="CubeMesh" id=1]
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size = Vector3( 4, 0.5, 4 )
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@ -179,6 +180,16 @@ material/0 = SubResource( 15 )
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[node name="CollisionShape" type="CollisionShape" parent="Planets/Saturn"]
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shape = SubResource( 9 )
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[node name="LerpedFollow" type="Spatial" parent="."]
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script = ExtResource( 11 )
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target_node = NodePath("../Player")
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lerp_factor = 0.1
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[node name="LerpedCamera" type="Camera" parent="LerpedFollow"]
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transform = Transform( 1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 0, 14.5858, 21.6274 )
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fov = 75.0
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far = 500.0
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[node name="Player" type="KinematicBody" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0 )
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script = ExtResource( 1 )
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@ -193,11 +204,6 @@ material/0 = null
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
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shape = SubResource( 11 )
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[node name="Camera" type="Camera" parent="Player"]
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transform = Transform( 1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 14, 20 )
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fov = 75.0
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far = 500.0
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 12 )
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