generated from karl/cpp-template
75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
// Must be the first include
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#include <glad/glad.h>
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// Other includes
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#include <GLFW/glfw3.h>
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#include <iostream>
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#include "Framebuffer3D.h"
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#include "MCRenderer.h"
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#include "Shader.h"
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void framebuffer_size_callback(GLFWwindow *window, int width, int height);
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// settings
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const unsigned int SCR_WIDTH = 1920;
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const unsigned int SCR_HEIGHT = 1080;
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int main() {
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// glfw: initialize and configure
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// ------------------------------
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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#ifdef __APPLE__
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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#endif
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// glfw window creation
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// --------------------
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GLFWwindow *window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "Marching Cubes", NULL, NULL);
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if (window == NULL) {
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std::cout << "Failed to create GLFW window" << std::endl;
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glfwTerminate();
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return -1;
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}
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glfwMakeContextCurrent(window);
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// glad: load all OpenGL function pointers
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// ---------------------------------------
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
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std::cout << "Failed to initialize GLAD" << std::endl;
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return -1;
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}
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// configure global opengl state
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// -----------------------------
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glEnable(GL_DEPTH_TEST);
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// Setup the Marching Cubes renderer
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MCRenderer renderer = MCRenderer(128, 128, 128);
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// render loop
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// -----------
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while (!glfwWindowShouldClose(window)) {
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renderer.render(0.1); // TODO: Proper delta
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// glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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glfwTerminate();
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return 0;
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}
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// glfw: whenever the window size changed (by OS or user resize) this callback function executes
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// ---------------------------------------------------------------------------------------------
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void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
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// make sure the viewport matches the new window dimensions; note that width and
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// height will be significantly larger than specified on retina displays.
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glViewport(0, 0, width, height);
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}
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