generated from karl/cpp-template
the example from https://learnopengl.com/Advanced-OpenGL/Geometry-Shader is functional; built with SCons.
15 lines
228 B
GLSL
15 lines
228 B
GLSL
#version 330 core
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layout (location = 0) in vec2 aPos;
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layout (location = 1) in vec3 aColor;
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out VS_OUT {
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vec3 color;
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} vs_out;
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void main()
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{
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vs_out.color = aColor;
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gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
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}
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