2021-03-16 19:53:16 +01:00

15 lines
228 B
GLSL

#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec3 aColor;
out VS_OUT {
vec3 color;
} vs_out;
void main()
{
vs_out.color = aColor;
gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
}