generated from karl/cpp-template
14 lines
328 B
GLSL
14 lines
328 B
GLSL
#version 430
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in vec3 varPosition;
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out float noise;
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void main(void) {
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float sinX = sin(varPosition.x * 5.8905);
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float cosY = cos(varPosition.y * 5.8905);
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float cosZ = cos(varPosition.z * 5.8905);
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noise = (sinX * sinX + cosY * cosY + cosZ * cosZ) * (1.0f / 3.0f);
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}
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