2021-03-20 01:11:39 +01:00

14 lines
251 B
GLSL

#version 430
layout (location = 0) in vec2 position;
uniform float layer;
uniform float height;
out vec3 varPosition;
void main(void) {
gl_Position = vec4(position, 0.0, 1.0);
varPosition = vec3(position.x, position.y + height, layer);
}