generated from karl/cpp-template
Compare commits
2 Commits
bf96bbf26f
...
21c0e9c609
Author | SHA1 | Date | |
---|---|---|---|
21c0e9c609 | |||
7b8506d102 |
@ -1,3 +1,5 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
// Forward declarations
|
// Forward declarations
|
||||||
@ -24,7 +26,7 @@ struct Vector {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Vector cross(const Vector &other) {
|
Vector cross(const Vector &other) {
|
||||||
return Vector(c[1] * other[2] - c[2] - other[1], c[2] * other[0] - c[0] * other[2],
|
return Vector(c[1] * other[2] - c[2] * other[1], c[2] * other[0] - c[0] * other[2],
|
||||||
c[0] * other[1] - c[1] * other[0]);
|
c[0] * other[1] - c[1] * other[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
80
kdtree.h
80
kdtree.h
@ -1,3 +1,5 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
#include "geometry.h"
|
#include "geometry.h"
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
|
||||||
@ -11,7 +13,7 @@ class KDTree {
|
|||||||
|
|
||||||
~KDTree() = default; // TODO: Delete all allocated Nodes
|
~KDTree() = default; // TODO: Delete all allocated Nodes
|
||||||
|
|
||||||
Triangle *intersect_ray(Ray ray) { return intersect_ray_recurse(ray, root, 1000.0); }
|
Triangle *intersect_ray(Ray ray) { return intersect_ray_recurse(ray, root, 1000.0, 0); }
|
||||||
|
|
||||||
std::string to_string() {
|
std::string to_string() {
|
||||||
std::string str = "";
|
std::string str = "";
|
||||||
@ -19,6 +21,16 @@ class KDTree {
|
|||||||
return str;
|
return str;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::vector<Vector> get_lines() {
|
||||||
|
std::vector<Vector> lines;
|
||||||
|
float mins[3] = {-1000, -1000, -1000};
|
||||||
|
float maxs[3] = {1000, 1000, 1000};
|
||||||
|
|
||||||
|
get_lines_recursive(lines, root, mins, maxs);
|
||||||
|
|
||||||
|
return lines;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Node *root;
|
Node *root;
|
||||||
|
|
||||||
@ -75,7 +87,7 @@ class KDTree {
|
|||||||
build(right_of_median, depth + 1));
|
build(right_of_median, depth + 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
Triangle *intersect_ray_recurse(Ray ray, Node *node, float max_distance) {
|
Triangle *intersect_ray_recurse(Ray ray, Node *node, float max_distance, int depth) {
|
||||||
// Exit condition: There was no collision
|
// Exit condition: There was no collision
|
||||||
if (node == nullptr) { return nullptr; }
|
if (node == nullptr) { return nullptr; }
|
||||||
|
|
||||||
@ -84,9 +96,6 @@ class KDTree {
|
|||||||
ray.origin[node->axis] > node->point->pos[node->axis] ? node->right : node->left;
|
ray.origin[node->axis] > node->point->pos[node->axis] ? node->right : node->left;
|
||||||
Node *far = near == node->right ? node->left : node->right;
|
Node *far = near == node->right ? node->left : node->right;
|
||||||
|
|
||||||
std::cout << "Checking " << node->point->pos[0] << ", " << node->point->pos[1] << ", "
|
|
||||||
<< node->point->pos[2] << std::endl;
|
|
||||||
|
|
||||||
// Check for collisions in this order (stopping if an intersection is found):
|
// Check for collisions in this order (stopping if an intersection is found):
|
||||||
// 1. In the nearer section
|
// 1. In the nearer section
|
||||||
// 2. With the point in this current node
|
// 2. With the point in this current node
|
||||||
@ -98,7 +107,7 @@ class KDTree {
|
|||||||
? (node->point->pos[node->axis] - ray.origin[node->axis]) /
|
? (node->point->pos[node->axis] - ray.origin[node->axis]) /
|
||||||
ray.direction[node->axis]
|
ray.direction[node->axis]
|
||||||
: max_distance;
|
: max_distance;
|
||||||
Triangle *near_result = intersect_ray_recurse(ray, near, t);
|
Triangle *near_result = intersect_ray_recurse(ray, near, t, depth + 1);
|
||||||
|
|
||||||
// If the nearer segment had a collision, we're done! We're only interested in the closest
|
// If the nearer segment had a collision, we're done! We're only interested in the closest
|
||||||
// collision.
|
// collision.
|
||||||
@ -117,7 +126,7 @@ class KDTree {
|
|||||||
// For this, calculate a new ray origin and continue towards that direction, but with
|
// For this, calculate a new ray origin and continue towards that direction, but with
|
||||||
// the new origin (we can leave behind what we already checked)
|
// the new origin (we can leave behind what we already checked)
|
||||||
return intersect_ray_recurse(Ray(ray.origin + ray.direction * t, ray.direction), far,
|
return intersect_ray_recurse(Ray(ray.origin + ray.direction * t, ray.direction), far,
|
||||||
max_distance - t);
|
max_distance - t, depth + 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// If nothing worked, return a nullptr
|
// If nothing worked, return a nullptr
|
||||||
@ -136,4 +145,61 @@ class KDTree {
|
|||||||
to_string_recurse(str, node->left, depth + 1);
|
to_string_recurse(str, node->left, depth + 1);
|
||||||
to_string_recurse(str, node->right, depth + 1);
|
to_string_recurse(str, node->right, depth + 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void get_lines_recursive(std::vector<Vector> &lines, Node *node, float mins[3], float maxs[3]) {
|
||||||
|
if (node == nullptr) return;
|
||||||
|
|
||||||
|
int axis = node->axis;
|
||||||
|
|
||||||
|
// Add lines for this node
|
||||||
|
// We add a whole bounding box, so we need 8 points -> 12 lines
|
||||||
|
lines.emplace_back(Vector(mins[0], mins[1], mins[2]));
|
||||||
|
lines.emplace_back(Vector(maxs[0], mins[1], mins[2]));
|
||||||
|
|
||||||
|
lines.emplace_back(Vector(maxs[0], mins[1], mins[2]));
|
||||||
|
lines.emplace_back(Vector(maxs[0], maxs[1], mins[2]));
|
||||||
|
|
||||||
|
lines.emplace_back(Vector(maxs[0], maxs[1], mins[2]));
|
||||||
|
lines.emplace_back(Vector(mins[0], maxs[1], mins[2]));
|
||||||
|
|
||||||
|
lines.emplace_back(Vector(mins[0], maxs[1], mins[2]));
|
||||||
|
lines.emplace_back(Vector(mins[0], mins[1], mins[2]));
|
||||||
|
|
||||||
|
lines.emplace_back(Vector(mins[0], mins[1], maxs[2]));
|
||||||
|
lines.emplace_back(Vector(maxs[0], mins[1], maxs[2]));
|
||||||
|
|
||||||
|
lines.emplace_back(Vector(maxs[0], mins[1], maxs[2]));
|
||||||
|
lines.emplace_back(Vector(maxs[0], maxs[1], maxs[2]));
|
||||||
|
|
||||||
|
lines.emplace_back(Vector(maxs[0], maxs[1], maxs[2]));
|
||||||
|
lines.emplace_back(Vector(mins[0], maxs[1], maxs[2]));
|
||||||
|
|
||||||
|
lines.emplace_back(Vector(mins[0], maxs[1], maxs[2]));
|
||||||
|
lines.emplace_back(Vector(mins[0], mins[1], maxs[2]));
|
||||||
|
|
||||||
|
lines.emplace_back(Vector(mins[0], mins[1], mins[2]));
|
||||||
|
lines.emplace_back(Vector(mins[0], mins[1], maxs[2]));
|
||||||
|
|
||||||
|
lines.emplace_back(Vector(maxs[0], mins[1], mins[2]));
|
||||||
|
lines.emplace_back(Vector(maxs[0], mins[1], maxs[2]));
|
||||||
|
|
||||||
|
lines.emplace_back(Vector(mins[0], maxs[1], mins[2]));
|
||||||
|
lines.emplace_back(Vector(mins[0], maxs[1], maxs[2]));
|
||||||
|
|
||||||
|
lines.emplace_back(Vector(maxs[0], maxs[1], mins[2]));
|
||||||
|
lines.emplace_back(Vector(maxs[0], maxs[1], maxs[2]));
|
||||||
|
|
||||||
|
// TODO: We don't actually have to add all as some are always going to overlap with the
|
||||||
|
// previous lines...
|
||||||
|
|
||||||
|
// Recurse on the left
|
||||||
|
float new_maxs[3] = {maxs[0], maxs[1], maxs[2]}; // Copy initially
|
||||||
|
new_maxs[axis] = node->point->pos[axis];
|
||||||
|
get_lines_recursive(lines, node->left, mins, new_maxs);
|
||||||
|
|
||||||
|
// Recurse on the right
|
||||||
|
float new_mins[3] = {mins[0], mins[1], mins[2]}; // Copy initially
|
||||||
|
new_mins[axis] = node->point->pos[axis];
|
||||||
|
get_lines_recursive(lines, node->right, new_mins, maxs);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
Loading…
x
Reference in New Issue
Block a user