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2 Commits

Author SHA1 Message Date
21c0e9c609 Add KDTree::get_lines for visualizing the tree 2021-01-12 18:44:53 +01:00
7b8506d102 Fix typo in cross product calculation 2021-01-12 18:44:21 +01:00
2 changed files with 76 additions and 8 deletions

View File

@ -1,3 +1,5 @@
#pragma once
#include <vector>
// Forward declarations
@ -24,7 +26,7 @@ struct Vector {
}
Vector cross(const Vector &other) {
return Vector(c[1] * other[2] - c[2] - other[1], c[2] * other[0] - c[0] * other[2],
return Vector(c[1] * other[2] - c[2] * other[1], c[2] * other[0] - c[0] * other[2],
c[0] * other[1] - c[1] * other[0]);
}

View File

@ -1,3 +1,5 @@
#pragma once
#include "geometry.h"
#include <algorithm>
#include <glm/glm.hpp>
@ -11,7 +13,7 @@ class KDTree {
~KDTree() = default; // TODO: Delete all allocated Nodes
Triangle *intersect_ray(Ray ray) { return intersect_ray_recurse(ray, root, 1000.0); }
Triangle *intersect_ray(Ray ray) { return intersect_ray_recurse(ray, root, 1000.0, 0); }
std::string to_string() {
std::string str = "";
@ -19,6 +21,16 @@ class KDTree {
return str;
}
std::vector<Vector> get_lines() {
std::vector<Vector> lines;
float mins[3] = {-1000, -1000, -1000};
float maxs[3] = {1000, 1000, 1000};
get_lines_recursive(lines, root, mins, maxs);
return lines;
}
private:
Node *root;
@ -75,7 +87,7 @@ class KDTree {
build(right_of_median, depth + 1));
}
Triangle *intersect_ray_recurse(Ray ray, Node *node, float max_distance) {
Triangle *intersect_ray_recurse(Ray ray, Node *node, float max_distance, int depth) {
// Exit condition: There was no collision
if (node == nullptr) { return nullptr; }
@ -84,9 +96,6 @@ class KDTree {
ray.origin[node->axis] > node->point->pos[node->axis] ? node->right : node->left;
Node *far = near == node->right ? node->left : node->right;
std::cout << "Checking " << node->point->pos[0] << ", " << node->point->pos[1] << ", "
<< node->point->pos[2] << std::endl;
// Check for collisions in this order (stopping if an intersection is found):
// 1. In the nearer section
// 2. With the point in this current node
@ -98,7 +107,7 @@ class KDTree {
? (node->point->pos[node->axis] - ray.origin[node->axis]) /
ray.direction[node->axis]
: max_distance;
Triangle *near_result = intersect_ray_recurse(ray, near, t);
Triangle *near_result = intersect_ray_recurse(ray, near, t, depth + 1);
// If the nearer segment had a collision, we're done! We're only interested in the closest
// collision.
@ -117,7 +126,7 @@ class KDTree {
// For this, calculate a new ray origin and continue towards that direction, but with
// the new origin (we can leave behind what we already checked)
return intersect_ray_recurse(Ray(ray.origin + ray.direction * t, ray.direction), far,
max_distance - t);
max_distance - t, depth + 1);
}
// If nothing worked, return a nullptr
@ -136,4 +145,61 @@ class KDTree {
to_string_recurse(str, node->left, depth + 1);
to_string_recurse(str, node->right, depth + 1);
}
void get_lines_recursive(std::vector<Vector> &lines, Node *node, float mins[3], float maxs[3]) {
if (node == nullptr) return;
int axis = node->axis;
// Add lines for this node
// We add a whole bounding box, so we need 8 points -> 12 lines
lines.emplace_back(Vector(mins[0], mins[1], mins[2]));
lines.emplace_back(Vector(maxs[0], mins[1], mins[2]));
lines.emplace_back(Vector(maxs[0], mins[1], mins[2]));
lines.emplace_back(Vector(maxs[0], maxs[1], mins[2]));
lines.emplace_back(Vector(maxs[0], maxs[1], mins[2]));
lines.emplace_back(Vector(mins[0], maxs[1], mins[2]));
lines.emplace_back(Vector(mins[0], maxs[1], mins[2]));
lines.emplace_back(Vector(mins[0], mins[1], mins[2]));
lines.emplace_back(Vector(mins[0], mins[1], maxs[2]));
lines.emplace_back(Vector(maxs[0], mins[1], maxs[2]));
lines.emplace_back(Vector(maxs[0], mins[1], maxs[2]));
lines.emplace_back(Vector(maxs[0], maxs[1], maxs[2]));
lines.emplace_back(Vector(maxs[0], maxs[1], maxs[2]));
lines.emplace_back(Vector(mins[0], maxs[1], maxs[2]));
lines.emplace_back(Vector(mins[0], maxs[1], maxs[2]));
lines.emplace_back(Vector(mins[0], mins[1], maxs[2]));
lines.emplace_back(Vector(mins[0], mins[1], mins[2]));
lines.emplace_back(Vector(mins[0], mins[1], maxs[2]));
lines.emplace_back(Vector(maxs[0], mins[1], mins[2]));
lines.emplace_back(Vector(maxs[0], mins[1], maxs[2]));
lines.emplace_back(Vector(mins[0], maxs[1], mins[2]));
lines.emplace_back(Vector(mins[0], maxs[1], maxs[2]));
lines.emplace_back(Vector(maxs[0], maxs[1], mins[2]));
lines.emplace_back(Vector(maxs[0], maxs[1], maxs[2]));
// TODO: We don't actually have to add all as some are always going to overlap with the
// previous lines...
// Recurse on the left
float new_maxs[3] = {maxs[0], maxs[1], maxs[2]}; // Copy initially
new_maxs[axis] = node->point->pos[axis];
get_lines_recursive(lines, node->left, mins, new_maxs);
// Recurse on the right
float new_mins[3] = {mins[0], mins[1], mins[2]}; // Copy initially
new_mins[axis] = node->point->pos[axis];
get_lines_recursive(lines, node->right, new_mins, maxs);
}
};