ecsgame/ECS/Components/Texture.h
2020-01-14 13:14:33 +01:00

38 lines
1.0 KiB
C++

//
// Created by karl on 14.01.20.
//
#ifndef ECSGAME_TEXTURE_H
#define ECSGAME_TEXTURE_H
#include "../../Util/stb_image.h"
struct Texture {
explicit Texture(const std::string& path) {
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Mipmapping
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
int width, height, nrChannels;
unsigned char *data = stbi_load(path.c_str(), &width, &height, &nrChannels, 0);
if (data) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
glGenerateMipmap(GL_TEXTURE_2D); // Mipmapping
} else {
std::cout << "Failed to load texture" << std::endl;
}
stbi_image_free(data);
}
unsigned int id;
};
#endif //ECSGAME_TEXTURE_H