11 lines
318 B
GLSL
11 lines
318 B
GLSL
#version 320 es
|
|
layout (location = 0) in vec3 aPos; // the position variable has attribute position 0
|
|
layout (location = 1) in vec3 aColor; // the color variable has attribute position 1
|
|
|
|
out vec3 COLOR; // output a color to the fragment shader
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(aPos, 1.0);
|
|
COLOR = aColor;
|
|
} |