ecsgame/Rendering/Material.h

21 lines
342 B
C

//
// Created by karl on 15.01.20.
//
#ifndef ECSGAME_MATERIAL_H
#define ECSGAME_MATERIAL_H
struct Material {
Material() = default;
Material(float diffuse, float specular) : diffuse(diffuse), specular(specular) {}
float diffuse = 0.8;
float specular = 0.2;
float normal_scale = 3.0;
};
#endif // ECSGAME_MATERIAL_H