48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#ifndef __PATHMOVE_H__
|
|
#define __PATHMOVE_H__
|
|
|
|
#include <glm/glm.hpp>
|
|
#include <glm/gtx/quaternion.hpp>
|
|
#include <vector>
|
|
|
|
struct PathMove {
|
|
struct Path {
|
|
Path(std::vector<glm::vec3> points) : points(points) {
|
|
// Calculate distances
|
|
for (int i = 0; i < points.size() - 1; i++) {
|
|
distances.emplace_back(glm::distance(points[i], points[i + 1]));
|
|
}
|
|
}
|
|
|
|
void add_point(glm::vec3 new_point) {
|
|
distances.emplace_back(glm::distance(points.back(), new_point));
|
|
points.emplace_back(new_point);
|
|
}
|
|
|
|
std::vector<glm::vec3> points;
|
|
std::vector<float> distances;
|
|
};
|
|
|
|
struct Views {
|
|
Views(std::vector<glm::quat> views) : views(views) {}
|
|
|
|
void add_view(glm::quat new_quat) {
|
|
views.emplace_back(new_quat);
|
|
}
|
|
|
|
std::vector<glm::quat> views;
|
|
};
|
|
|
|
PathMove(double speed, Path path, Views views) : speed(speed), path(path), views(views) {}
|
|
|
|
bool is_active = false;
|
|
double speed;
|
|
float time_passed = 0.0;
|
|
int current_point_index = 0;
|
|
|
|
int speed_addition = 0; // 0, -1 or 1 depending on whether the speed should stay, decrease or increase
|
|
|
|
Path path;
|
|
Views views;
|
|
};
|
|
#endif // __PATHMOVE_H__
|