ecsgame/ECS/Components/MouseLook.h
karl 0254b81882 Implement basic shadows
Still shadow acne, but working in principle
2020-10-27 21:13:07 +01:00

22 lines
344 B
C

//
// Created by karl on 07.01.20.
//
#ifndef ECSGAME_MOUSELOOK_H
#define ECSGAME_MOUSELOOK_H
struct MouseLook {
explicit MouseLook(float sensitivity) : sensitivity(sensitivity) {}
float sensitivity;
double yaw = 0.0;
double pitch = 0.0;
glm::quat rotation;
bool is_active = true;
};
#endif //ECSGAME_MOUSELOOK_H