18 lines
345 B
GLSL
18 lines
345 B
GLSL
#version 320 es
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec3 NORMAL;
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layout (location = 2) in vec2 UV;
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out vec2 TexCoord;
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out vec3 Normal;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main()
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{
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gl_Position = projection * view * model * vec4(aPos, 1.0);
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TexCoord = UV;
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Normal = NORMAL;
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} |