ecsgame/ECS/Components/SineAnimation.h

19 lines
384 B
C

//
// Created by karl on 15.01.20.
//
#ifndef ECSGAME_SINEANIMATION_H
#define ECSGAME_SINEANIMATION_H
#include <glm/gtc/matrix_transform.hpp>
struct SineAnimation {
SineAnimation(const glm::vec3 &maxDistance, float speedScale)
: maxDistance(maxDistance), speedScale(speedScale) {}
glm::vec3 maxDistance;
float speedScale;
};
#endif // ECSGAME_SINEANIMATION_H